MADNESS: Project Nexus

MADNESS: Project Nexus

130 ratings
Lighter Huge Melees Pack
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
229.876 KB
25 May, 2024 @ 6:26pm
25 May, 2024 @ 8:32pm
3 Change Notes ( view )

Subscribe to download
Lighter Huge Melees Pack

Description
THE BASEGAME HUGE MELEES ARE A MIXED BAG

On one hand, sure, you get very high damage output. On the other, you have some of the slowest swinging weapons in the game, so much so that you're often interrupted before you can do any damage!

This small mod here seeks to alleviate that slowness, by adding variants of every huge melee in the game that can be swung normally by people of adequate strength!

It also includes a few unobtainables such as the Megadachi, the Megaslayer, The Shock Trident, and the Morning star, all hitting the shelves of a local quartermaster near you!

Alongside those are huge variants every industrial weapon, just in case you think misused tools haven't been devastating enough.

NO DEPENDENCIES

ARMOR THAT APPEARS IN SCREENSHOTS & THUMBNAIL IS MADE BY LURK

Have fun!
Popular Discussions View All (1)
0
31 May, 2024 @ 12:23pm
вАВА
|BOGNER| ChoNiK
19 Comments
CertifiedCoolguy64 3 Jan @ 11:11pm 
meant to reply earlier, my question was stupid, thanks for making! great mod
Youhoooop  [author] 3 Jan @ 10:59pm 
It doesn't outright replace the original versions, but it does add copies that're available at the same time that can be one handed with enough strength
CertifiedCoolguy64 3 Jan @ 10:28pm 
so does this mod change normally 2 handed only weapons into 1 handed with enough strength?
Grunt 14 Oct, 2024 @ 6:19pm 
ok
Youhoooop  [author] 14 Oct, 2024 @ 8:21am 
The lightpole is not included in this pack, but it can be added later if I can figure out how to make it fit
Grunt 13 Oct, 2024 @ 9:52pm 
did you guys make the lightpole that mag bandut can grab it can you make it lighter
tankproject 30 Aug, 2024 @ 3:09pm 
I think it will always be a heavy weapon
Adatzu 6 Aug, 2024 @ 6:47am 
i was wondering if you guys know the strength needed to wield the beserker sword for its non encumbered move set.
R1PCH41N_FR3NZY 27 Jun, 2024 @ 7:18pm 
thank you, i now have a goal for my next massive/large origin run
Youhoooop  [author] 27 Jun, 2024 @ 7:15pm 
Since the breachmare retains its root size of 7.5, it should take about 87 strength to one hand with the formula 1.7 + [STRENGTH] / 15 provided by MCM