Men of War: Assault Squad 2

Men of War: Assault Squad 2

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Third/First Person View For CODWW3 V1.2
   
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64.567 MB
26 May, 2024 @ 1:17am
4 Jun, 2024 @ 6:46pm
2 Change Notes ( view )
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Third/First Person View For CODWW3 V1.2

Description
Features:
1. Infantry, vehicles, artillery, and stationary weapons all support third-person view (mortars are not supported).
2. In direct control mode, infantry, vehicles, artillery, and stationary weapons have no dispersion when firing.
3. All single-player maps now support both third-person and first-person views.
4. Crosshair modification.
5. Slightly increased infantry backpack capacity.
6. The functions to check items ("X") and double-click "L" to exit vehicles are now available in a sub-menu on the bottom right of the screen.
7. Removed the animation for taking out/putting down throwable items, allowing for quicker third-person switching for infantry.
8. Increased movement speed for infantry in both third-person and first-person modes.
9. Added multiple selectable camera FOVs (in the Extra folder), with a default FOV of 90.
10. Added first-person view for infantry (supports both timed closure and closure via right mouse button).
11. More immersive running animation in first-person view (optional).
12. Synchronized gun-holding posture for machine guns (optional).
13. Additional mission packs (optional).
14. Chinese localization pack (optional).

Usage Instructions:
Infantry:
1. Timed Third/First-Person View
1. Select a "single soldier."
2. Click the "Timed Third-Person" or "Timed First-Person" button that appears on the bottom right of the screen.
3. Each click lasts for 30 seconds and cannot be interrupted.

2. Switch Between Third/First-Person View
1. Select a "single soldier."
2. Click the "Switch to Third-Person" or "Switch to First-Person" button that appears on the bottom right of the screen.
3. Right-click to exit the third/first-person mode.

Note:
① Before using the second method, make sure the infantry's weapon is a "gun" or "launcher" (not a throwable weapon), and there is at least one empty slot in the backpack.
② Throwable items cannot be used in third/first-person mode using the second method.
③ In third-person view, scrolling the mouse wheel can zoom and switch views, including "Third-Person," "Holding Gun First-Person," "First-Person," and "Aimed Magnified" views. The "Aimed Magnified" view has three textures corresponding to sniper rifles, launchers, and other light weapons. (In single-player missions, if the aiming texture does not match the weapon, switching the weapon in the soldier's hand can resolve it.)
④ In first-person view, scrolling the mouse wheel down switches between first-person and third-person views, while scrolling up switches to the aimed magnified view.
⑤ After exiting first-person view, reset the camera view by scrolling the mouse wheel before switching to third-person to avoid bugs.
⑥ If a mission cutscene is triggered in first-person view, the camera parameters might get stuck. Re-entering and exiting first-person view can resolve this.
⑦ Not all units and weapons can be used normally in first-person view. If a bug occurs, switch to third-person view.

Vehicles and Stationary Weapons:
1. Select a "single vehicle."
2. Double-click the "L" key to toggle third-person mode on or off.
3. Scroll the mouse wheel to zoom and switch views, including "Third-Person" and "Scope" views.

Note: Do not double-click "L" when selecting a damaged or unmanned vehicle, as this will trigger a bug. For example, you won't be able to enter third-person view for the vehicle, and the selected unit will automatically deselect after a few seconds. To resolve this, double-click "L" after selecting the unit with the mouse, and try multiple times if one attempt does not work.

Custom Options:
Camera FOV
Select the corresponding "zzz_fovxxx.pak" in the "\Men of War Assault Squad 2\mods\CODWW3_thirdperson\Extra" folder and copy it to "\Men of War Assault Squad 2\mods\CODWW3_thirdperson\resource".

More Immersive Running Animation in First-Person View
Select "zzz_run_animation.pak" in the "\Men of War Assault Squad 2\mods\CODWW3_thirdperson\Extra" folder and copy it to "\Men of War Assault Squad 2\mods\CODWW3_thirdperson\resource".

Synchronized Gun-Holding Posture for Machine Guns
Select "zzz_mgun_posture.pak" in the "\Men of War Assault Squad 2\mods\CODWW3_thirdperson\Extra" folder and copy it to "\Men of War Assault Squad 2\mods\CODWW3_thirdperson\resource".

Additional Missions
Select "zzz_add_mission.pak" in the "\Men of War Assault Squad 2\mods\CODWW3_thirdperson\Extra" folder and copy it to "\Men of War Assault Squad 2\mods\CODWW3_thirdperson\resource".

Chinese Localization Pack
Select "zzz_localization.pak" in the "\Men of War Assault Squad 2\mods\CODWW3_thirdperson\Extra" folder and copy it to "\Men of War Assault Squad 2\mods\CODWW3_thirdperson\localization".

Delete Files to Remove Corresponding Functions
1. "\Men of War Assault Squad 2\mods\CODWW3_thirdperson\resource\properties\xxx.ext" - no dispersion for shooting by infantry, vehicles, artillery, etc.; "hunan.ext" - increased backpack capacity.
2. "\Men of War Assault Squad 2\mods\CODWW3_thirdperson\resource\interface\cursor" - custom crosshair.

Compatibility
To use third/first-person functionality in the editor:
1. Add "(include "/map/better_third_person_view/third_person.mi")" to the second line of the mission file "xxx.mi" in the map folder.

Example:
```plaintext
{mission
{Human "mp/usa/medic" 0x8000
{Position -45.83 -67.9}
{Player 0}
{MID 1}
{NameId 90 0}...................
```

After adding:
```plaintext
{mission
(include "/map/better_third_person_view/third_person.mi")
{Human "mp/usa/medic" 0x8000
{Position -45.83 -67.9}
{Player 0}
{MID 1}
{NameId 90 0}.................
```

2. Add first-person camera parameters in the {Clips} section of the map file "map" in the map folder, by copying the original "[auto]" camera parameters and pasting them. Rename the pasted "[auto]" to "firstperson," and change distance and viewAngle to {distance 1 1}{viewAngle 1 1}.

Example:
```plaintext
{Clips
{"[auto]"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 200 10000}
{viewAngle 0 90}
}
}
```

After adding:
```plaintext
{Clips
{"[auto]"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 200 10000}
{viewAngle 0 90}
}
{"firstperson"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 1 1}
{viewAngle 1 1}
}
}
```
8 Comments
.:Kemauri:. 20 Mar @ 8:38pm 
damn i have to buy like 100 dlcs
Sorcerer117 16 Mar @ 6:00pm 
can you help me do it for other mod? ive trying to find a step by step, but i have no idea where to begin.
never used MoW editor.
Cvlsoldier 7 Jun, 2024 @ 3:02pm 
Ok, thanks for that, having step-by-step instructions does help.
Heart of Stone  [author] 5 Jun, 2024 @ 8:19pm 
1. Enter the editor, create a new map (such as test), create a new task in the map (such as test1.mi) and save it.
2. The map and task you created can be found in the "SteamLibrary\steamapps\common\Men of War Assault Squad 2\resource\map" folder. The folder named "test" is the new map you created, "test1.mi" in the "test" folder is your task file, and the file named "map" is your map text file.
3. The files you need to modify are "test1.mi" and "map", both of which are opened in text format (notepad or vscode is recommended), and then follow the method given on the introduction page above.
I have written the tutorial as detailed as possible. If you still don't know how to do it, I don't know what to do.:steamfacepalm:
Heart of Stone  [author] 5 Jun, 2024 @ 8:19pm 
1.进入编辑器,创建新地图(例如test),在地图中创建新任务(例如test1.mi)并保存。
2.你创建的地图和任务可以在“SteamLibrary\steamapps\common\Men of War Assault Squad 2\resource\map”文件夹中找到,名字为“test”的文件夹就是你创建的新地图,“test”文件夹里的“test1.mi”就是你的任务文件,还有一个名字是“map”的文件是你的地图文本文件。
3.你需要修改的文件就是“test1.mi”和“map”,都用文本格式打开(建议使用notepad或者vscode),然后根据上面的介绍页面所给出的方法就该就行了。
我已经尽可能详细的写出教程了,如果还不会,我也不知道该怎么办。:steamfacepalm:
Heart of Stone  [author] 5 Jun, 2024 @ 8:11pm 
@Cvlsoldier
Sorry, if you want to use the first/third person perspective in other map missions or editors, you have to modify the code yourself. There is no other way. I also do this when adapting other modules.
Cvlsoldier 5 Jun, 2024 @ 9:57am 
I don't know how to get to the file or whatever to make it work for the editor. I've looked as far as I can go without unpacking things I don't think I should. Please make a way for this to work without us having to change code.
Cvlsoldier 30 May, 2024 @ 5:46pm 
Can't figure out how to make it work for editor. Please make an editor version.