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RimWorld

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Greyscythe Bionics Catalogue
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Mod, 1.5
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27 May, 2024 @ 7:35am
14 Jun, 2024 @ 12:06am
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Greyscythe Bionics Catalogue

Description
Ever wanted a load of new prosthesis, bionics and implants for all tech levels? Ever wanted to replace literally every possible bodypart with a cybernetic upgrade? Ever wanted bionics that could rival those made by archotechs?

HAVE A GANDER AT GREYSCYTHE INDUSTRIES' BIONICS CATALOGUE!
This mod adds a total of more than 70 new prosthesis, bionics and implants, spread across all tech levels (even Neolithic!), with most of them being post-spacer tech, as a way to really push your colonists to their absolute limits. Some of the choice picks from the Ultratech category include the Shoulder/hip-mounted autoturrets and Hurricane close defense system.

In order to craft the Ultra and Archotech level bionics, you'll need to build the Greyscythe Realspace Manifold, an Ultratech level production facility.

Bionics Catalogue

Neothic
  1. Clubfist
  2. Ikwafist
  3. Skullspike
  4. Warrior’s Brand
  5. Shaman’s Brand
  6. Slave’s Brand

Medieval
  1. Battle Arm - Heavy metal arm with elbow + knuckle spikes
  2. Battle Leg - Heavy metal leg with knee + foot spikes
  3. Sword Hand
  4. Axe Hand
  5. Mace Hand
  6. Crossbow Hand
  7. Beast Jaw
  8. Glass Eye
  9. Wooden Nose
  10. Wooden Ear

Industrial
  1. Hand-Cannon
  2. Machinegun Arm
  3. Launcher Arm
  4. Autoloader Arm
  5. Chainsaw Arm
  6. Pilebunker Arm
  7. Athlete's Leg
  8. Medi-Arm
  9. Mining-Arm
  10. Culin-Arm
  11. Garden-Arm
  12. Construction-Arm

Spacer
  1. Beam Wristblades
  2. Transforming Hand-Cannon
  3. Transforming Machinegun Hand
  4. Transforming Launcher Arm
  5. Plasteel Ribs
  6. Medi-Arm Mk.2
  7. Mining-Arm Mk.2
  8. Culin-Arm Mk.2
  9. Garden-Arm Mk.2
  10. Construction-Arm Mk.2
  11. Heel-Skates (Leg implant)
  12. Carapace (Torso implant)
  13. Spinal Reinforcement (Spine implant)
  14. Compression Tank (Stomach implant)
  15. Power-pack (Sternum implant)

Ultratech
  1. Hexa Eyes
  2. Ripjaw
  3. Attenuation Ear
  4. Toxfilter Nose
  5. Gyro-Stabilizer (Pelvis replacement)
  6. Oxygen Compressor (Lung replacement)
  7. Organ Exo-Shell (Rib replacement)
  8. Reinforced Central Shield (Sternum replacement)
  9. Extreme Fuel Extractor (Stomach replacement)
  10. Calf Thrusters (Leg implant)
  11. Shoulder Thrusters (Shoulder implant)
  12. Arm Recoil Dampeners (Shoulder implant)
  13. Joint Stabilizers (Shoulder and Leg implants)
  14. Shoulderturret (Shoulder implant)
  15. Hipturret (Leg implant)
  16. Exoshield (Torso implant)
  17. Torso Claymore (Active Torso implant)
  18. Overshield (Active Torso implant)
  19. Flameblock (Torso implant)
  20. Reaction Accelerator (Spine implant)
  21. Neural Booster (Brain implant)
  22. Personal Autodoc (Liver implant)
  23. Tracer Eye Implant (Eye implant)
  24. Predictor Eye Implant (Eye implant)
  25. Grinder Jaw Implant (Jaw implant)
  26. Rangefinder (Ear implant)
  27. Food Ultraprocessor (Stomach implant)
  28. Enhanced Trachea (Neck implant)

Archotech
  1. Synthblood Fabricator (Liver replacement)
  2. Synthblood Scrubbers (Kidney replacement)
  3. Central Hyperlane (Spine replacement)
  4. GS-Core (heart replacement)
  5. Ultramind (Brain replacement)
  6. Full Circulatory Cyberintegration (Torso implant)
  7. Full Skeletomuscular Enhancement (Torso implant)
  8. Ambiskull (Skull Implant)

I will admit that this mod was made with certain difficulty boosting mods in mind! So that's something to keep in mind if this mod makes your late game too easy (which it almost definitely will).

Why use this mod instead of Rah's or EPOE?
Don't! This mod is supplementary to those mods, and designed to be used together with them! It doesn't replace the standard bionics!

Why does this mod require Cybergenetics?
This mod uses code from the assemblies I made for Cybergenetics.

Is this mod compatible with CE?
I don't know, probably not. I don't use CE.

Update
31st May 2024 - Greyscythe Implants can now be implanted onto Bionics!
Popular Discussions View All (1)
0
13 Feb @ 11:05am
Can't craft anything
123
85 Comments
Wum 22 hours ago 
O7
Feaurie V  [author] 11 Jul @ 6:59pm 
I'm kind of in a bit of a transitional period of my life right now, and am very very busy, so I actually haven't been able to even play Rimworld much!

If anyone wants to adopt this mod, please take this comment as permission to do so, as I'm not sure when I'll be able to return to it - though i hope to one day!
KI-1115049508 11 Jul @ 5:24pm 
1.6plz
frus-m 6 Jul @ 12:00pm 
go 1.6
Øbserver❤ 22 May @ 11:38pm 
Love this mod! Do you think you could fix the Ultramind, so that it can be installed along with other brain implants instead of removing any ability to do stuff to the brain?
Atlantispy 13 Apr @ 12:30pm 
I do find a lot of the replacements can't have implants from other mods installed on them
Adrienne 13 Apr @ 5:57am 
After installing Ultramind, you cannot install any brain implants or brain chips. It is recommended to use Ultramind as an implant instead of replacing the entire brain.
Killiset 4 Apr @ 11:11pm 
Can you please fix ability to turn mounted turrets on and off? As it is it doesn't seem to work. Prisoners or people I don't want dead die, because the turrets are, also, a little bit too strong.
Deathking97 2 Apr @ 1:00pm 
is there like a list of what bionics you should install? theres a lot of them and i get kinda lost as i dunno if some of them are stronger over other ones. if you get what i mean.
Rolhn 15 Feb @ 5:47pm 
Author, by confirming this, you have allowed me to turn my already deadliest soldier in my colony, into the deadliest thing on the planet.