XCOM 2
42 ratings
Merist's Perk Pack
   
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File Size
Posted
Updated
15.587 MB
27 May, 2024 @ 9:33am
5 Jul @ 11:49am
65 Change Notes ( view )
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Merist's Perk Pack

Description
This is a collection of perks I have made for other mods. On its own with no edits, this mod will not do anything.
Note: all perks were made and tested only with Long War of the Chosen active. Some of the perks may require additional mods to work properly.

List of Abilities (currently under revision)

Configuration
Most perks can be configured through XComGameData_SoldierSkills.

Requirements
Without Ketaros 2D Package and Chimera Squad Ability Icons some abilities will be missing icons.

Credits
Some perks are based on code from other mods by Iridar, Mitzruti, Favid, shiremct, and Grobobo, or utilize XModBase by Xylthixlm.
25 Comments
XpanD 11 Jul @ 1:38pm 
That's a shame. Chances are those messages aren't too relevant either, as most mods don't do any logging when they do their thing. May be worth taking this to the modding Discord, there's a few people there that have the tools required to read out actual crash dumps. Could prove useful if someone's around for that?
The Igmo 11 Jul @ 12:18pm 
@XpanD nothing that looks useful, it shows the crash right after finishing the ability modifications from the LW2WOTC abilities mod (has the line that shows it completes, and then the crash notification). Without this mod enabled it usually runs the NoMorePsiAmps mod stuff after this line, but disabling that mod does not let it run with this mod enabled, so it doesn't seem to give any good information on where the conflict could be happening.
XpanD 9 Jul @ 2:06pm 
Anything in the game's Launch.log log file? Towards the end, the last 20 lines or so. Not a huge chance since the game's logs tend to be pretty useless, but could get lucky with a usable crash report.
The Igmo 9 Jul @ 9:05am 
@XpanD Not only tried removing/reinstalling the mod, but also wiped the config folder from documents to reset the game and mod settings to defaults. Still not having any luck with getting it to launch with the mod enabled, unfortunately. I suspect there's maybe some duplicate name on something being used in one of the other perk packs I have installed that's causing some issue on load, but I honestly don't know for sure what might be going on.
Phuocson 6 Jul @ 10:33am 
@XpanD
Tried it, didn't change anything unfortunately.
XpanD 6 Jul @ 4:06am 
If you reinstall the mod, does it magically start working after? I've had that issue before, might be worth a try.
Phuocson 6 Jul @ 3:25am 
@The Igmo
I encountered the same issue, my game won't launch with the perk pack activated. I rely on it for my ongoing playthrough, I suspect weird interactions with custom classes as well. Any idea how to deal with it without disabling anything ?
The Igmo 23 Jun @ 8:17am 
Not sure what might have happened, but after yesterday's update the game won't launch with this mod enabled (disabling it does let the game launch). Have a few other mods that use these perks, so I'm sure it's some interaction there, but not sure what may be breaking it.
Dragonlord 8 Feb @ 5:33am 
Weird as how I missed it so long. You might want to add some tags. Somehow wasn't showing up after searching perk pack and I found it by accident.
Dragonlord 8 Feb @ 5:31am 
That are some great perks there. Definitely using some for my mods. Well done 👍