Total War: WARHAMMER III

Total War: WARHAMMER III

52 ratings
GMD Mecha Minotaur patch 1.1
   
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Tags: mod
File Size
Posted
Updated
46.738 MB
27 May, 2024 @ 12:19pm
26 Apr @ 10:13am
3 Change Notes ( view )

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GMD Mecha Minotaur patch 1.1

Description
Hello there !!!

If we have mecha horse - why we cant have mecha minotaurs ?

There are 5 new units for empire

Mecha Minotaur (Cannons)
Mecha Minotaur (Brawler)
Mecha Minotaur (Dual)
Mecha Minotaur (Shield)
Mecha Minotaur
Mecha Cygor (Patch 1.1)

Thanks all modding community for the support !!!
GLORY TO UKRAINE !!!!
26 Comments
EnumaEllis 6 Jun @ 6:49am 
WOW, this mod is so. Darn. COOL!

I am curious if you can make more ranged weapon variant for them, like the Stormfiends from Moulder Menagerie mod? Or ust another version of the cannon in the back, but mortar? Thanks.
Guts The Black Swordsman 17 May @ 11:03pm 
The names of the units not showing up
SirFalger 20 Feb @ 9:08am 
omg OMG!
jasonlawton12345 1 Oct, 2024 @ 3:19pm 
Please update
slingle37 6 Sep, 2024 @ 4:59pm 
for some reason whenever i activate the mod it says theres something wrong with the mod and it then shuts down my game???? any way to get around this because i really want to use this mod :(
dilaguna  [author] 26 Aug, 2024 @ 9:57am 
Hello guys !!!
I have a very little time for modding. So if you can please help me.
THis messege is sent from a fone.
Zimmerman 21 Aug, 2024 @ 3:39pm 
Update please
lwhのsama 15 Jul, 2024 @ 10:06pm 
:steamthumbsup:great units but available for ai and benefit from technology ?