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The only 2 "sinks" are ship destruction and terraforming, I don't really have any interest in adding more like that
So my question is: have you ever considered a mod (even if unpopular) where the player has to pay wages or maintenance? The most efficient method I can think of would be to reduce the profit from AI-run trades. That way, the player doesn't have to run a constant money-deducting script.
For example:
If the player mines and sells ore manually, they get 100% of the sale.
If an AI pilot does it, the player only receives 80%, simulating wages, fuel, and repair costs.
Same goes for stations—when AI-managed stations make sales, only a portion goes to the player.
Ideally, this would be configurable in a file so players could tweak the percentage loss.
This includes a number of other mods that I released as a way to cut down on mod bloat and how much I needed to manage, it doesnt have all of them, just economy related things
Last comment I'm seeing says it was up to date for 7.5 but need to change production method. I'm not sure if that's something I'd need to change, something that did need to change and was done or if that is something that still needs to be changed.
Also, from what I can tell of the description this seems to include all the other mods you have right? So if I install this then I've basically installed a number of your mods in one?
Also which mods do you mean with "DeadAir Ware/Eco" in the description?
Minor bug: Argon arc connector (from Timelines DLC) still has hull parts in requirements.