RimWorld

RimWorld

Otillräckligt med betyg
Only Bones
   
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Mod, 1.4, 1.5
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27 maj, 2024 @ 20:22
27 maj, 2024 @ 21:00
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Only Bones

Beskrivning
Adds bones. Just bones, that's it. Uses code taken from the ROM: Bones mod.

Only adds a single material, bones, and adds them to all organic creatures that butcher for material. Does not add new floors or buildings from the original mod.

Patches Pila, Shortbows, and Greatbows to accept Bone as a material, like the original mod. I've additionally added Recurve Bows to the list.

Bones code taken from:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1180573408

Bones sprite taken from:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2181290749

My port of ROM: Bones for 1.5:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3252977437
17 kommentarer
ComradeCorvus 3 maj @ 10:06 
Does this mod take into account if a butchered creature has bones or not? Or will I be getting bones from insects and the like? I know that was a caveat that the old ROM: Bones mod had, without patches anyways.
fairywhiz 29 aug, 2024 @ 8:35 
Thank you!
Hu Flung Dung 22 jul, 2024 @ 6:52 
This is exactly what I wanted!! Now my bone artifact can actually be a bone!
tanyfilina 9 jun, 2024 @ 22:01 
Ok, no problem, thank you for your time!
The Deadliest Joltik  [skapare] 9 jun, 2024 @ 14:31 
@tanyfilina

After looking into the code, the way Primitive Tool's patching works prevents me from changing anything on my end. You'll need to petition the modder responsible for that one instead.

It's not so simple as turning the items back on: The patches they straight up delete the items if they don't find a 'matching' mod. I'd need to patch new defs directly into this mod, which goes against the spirit of a standalone utility mod.
tanyfilina 7 jun, 2024 @ 0:52 
Thank you!
The Deadliest Joltik  [skapare] 7 jun, 2024 @ 0:31 
I will not be changing the package ID, but I'll see if I can't make a destructive patch to fix up the issue.
tanyfilina 5 jun, 2024 @ 0:49 
Yet I'm playing with Primitive Tools, that call for RWOM: Bones and cannot find them. Could you please, Maelstrom, make this Mod Package ID the same as of RWOM: Bones? I think that would solve the problem.
TurtleShroom 28 maj, 2024 @ 16:11 
Awesome. The reason I asked is because I use a lot of Mods that call for Bones and have that specific Package ID calling for it.
The Deadliest Joltik  [skapare] 28 maj, 2024 @ 12:38 
@Turtleshroom
No, the thingdef name for bones remains the same between all mods I've made based on RWOM: Bones.

This is because i'm using the packaged DLL from the original mod, which requires Bones to have a specific ID in order to function.

This does have a fun little utility of letting you upgrade this mod mid-playthrough into the full thing, or into a later version I have planned