RimWorld

RimWorld

Only Bones
17 Comments
ComradeCorvus 3 May @ 10:06am 
Does this mod take into account if a butchered creature has bones or not? Or will I be getting bones from insects and the like? I know that was a caveat that the old ROM: Bones mod had, without patches anyways.
fairywhiz 29 Aug, 2024 @ 8:35am 
Thank you!
Hu Flung Dung 22 Jul, 2024 @ 6:52am 
This is exactly what I wanted!! Now my bone artifact can actually be a bone!
tanyfilina 9 Jun, 2024 @ 10:01pm 
Ok, no problem, thank you for your time!
The Deadliest Joltik  [author] 9 Jun, 2024 @ 2:31pm 
@tanyfilina

After looking into the code, the way Primitive Tool's patching works prevents me from changing anything on my end. You'll need to petition the modder responsible for that one instead.

It's not so simple as turning the items back on: The patches they straight up delete the items if they don't find a 'matching' mod. I'd need to patch new defs directly into this mod, which goes against the spirit of a standalone utility mod.
tanyfilina 7 Jun, 2024 @ 12:52am 
Thank you!
The Deadliest Joltik  [author] 7 Jun, 2024 @ 12:31am 
I will not be changing the package ID, but I'll see if I can't make a destructive patch to fix up the issue.
tanyfilina 5 Jun, 2024 @ 12:49am 
Yet I'm playing with Primitive Tools, that call for RWOM: Bones and cannot find them. Could you please, Maelstrom, make this Mod Package ID the same as of RWOM: Bones? I think that would solve the problem.
TurtleShroom 28 May, 2024 @ 4:11pm 
Awesome. The reason I asked is because I use a lot of Mods that call for Bones and have that specific Package ID calling for it.
The Deadliest Joltik  [author] 28 May, 2024 @ 12:38pm 
@Turtleshroom
No, the thingdef name for bones remains the same between all mods I've made based on RWOM: Bones.

This is because i'm using the packaged DLL from the original mod, which requires Bones to have a specific ID in order to function.

This does have a fun little utility of letting you upgrade this mod mid-playthrough into the full thing, or into a later version I have planned
TurtleShroom 28 May, 2024 @ 12:01pm 
Did you change the Thing Def name for the bones?
the Prince of Awesomeness 28 May, 2024 @ 5:58am 
cool, this is why i was using ROM anyway
Victor 28 May, 2024 @ 5:23am 
Really cool mod... kinda bare bones though
ProfZelonka 28 May, 2024 @ 12:06am 
ohhh! That's awesome, thanks!
The Deadliest Joltik  [author] 27 May, 2024 @ 11:26pm 
You can use them as a wood substitute, as well as make bows.

Any stuffable object that accepts wood, such as walls, sculptures, seats, doors, etc will accept bones as a material.
ProfZelonka 27 May, 2024 @ 11:00pm 
so then, what can you do with the bones?
TheForbiddenCornBread 27 May, 2024 @ 10:13pm 
THANK YOU
This is literally all I have been wanting from thing mod lmao