Stellaris

Stellaris

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Market Rework
   
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28 May, 2024 @ 7:24pm
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Market Rework

Description
Market Rework
Prices uncapped, Prices dont go down as fast

If you want to support me for making mods and help me buy future paradox games to mod
https://buymeacoffee.com/thegamingnot


  • The prices are uncapped meaning they can be extremely high
  • Prices can also be extremely cheap close to 0
  • In vanilla the market prices go back to base price if you let them be long enough, Not anymore
  • Setting the price on market orders is now important


feel free to use/tweak js remember to credit me
6 Comments
TheGamingNot  [author] 31 May, 2024 @ 2:18pm 
not from me no
Schmidtzy 31 May, 2024 @ 2:14pm 
Can we get a "Sell excess" button for resources?
TheGamingNot  [author] 30 May, 2024 @ 10:52am 
alr updated
Kepos 30 May, 2024 @ 10:50am 
:steamthumbsup: Thx the note.
TheGamingNot  [author] 30 May, 2024 @ 10:49am 
sorry i was tired and didnt put an actual discription. ill do that now

prices can hit very close to 0 but i dont think its actually 0

its the same as the vanilla market just prices are uncapped and dont go down as fast
Kepos 30 May, 2024 @ 7:17am 
Interesting idea. But I need more intel.

Does it work as a real market? If empires sell ...let's say... all their surplus of food, will the price drop down to zero line for all buyers, while energy rises the same?

Or...does it just slow down the price amplitudes?

The meaning of market in first place (RPG and pure logic) is local market until you reach out to the stars and meet other empires. So in the first years the prices should only influence the local area, while it'll start mixing with other empires asap you meet a bunch of them.