Arma 3
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Simple Interactive Heli Startup (Vanilla Helicopters)
   
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Data Type: Mod
File Size
Posted
Updated
789.303 KB
29 May, 2024 @ 6:01am
19 Aug, 2024 @ 6:22pm
2 Change Notes ( view )

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Simple Interactive Heli Startup (Vanilla Helicopters)

Description
This simple mod allows you to have an interactive helicopter startup, like the Hatchet H-60 or AH-64D Apache Longbow mod but rather simplified. This mod also adds APU startup SFX, and click & button sounds when interacting inside the cockpit.

This DO NOT aim for realism but rather a bit more immersion when turning on your helicopter engine. DO NOT expect a realistic or accurate startup sequence, as the buttons only serve as a means to add additional steps to turn on the engine.

HOW TO USE:
1. To interact, put your own keybind at Custom Control #15 (Configure - Controls - Show: Custom Controls).

NOTES:
1. If you try to turn on your engine by using the action wheel ENGINE ON or pressing the LEFT SHIFT (Collective Raise), the aircraft will spit you out.
2. The moment you TURN OFF your engine, the startup sequence resets.
3. If you want to disembark without turning off the engine, use the "EXIT AIRCRAFT" so you don't have to repeat the whole sequence again.
4. DO NOTE, that when the aircraft is no longer stationary, the buttons offset, and you'll have to eyeball where the new points are to interact. That's why this mod only focuses on the startup procedure.
5. The startup sequence varies per aircraft, and some buttons will not turn on if you haven't turned on a prior button, so take some time to study the sequence.
6. The Radio Systems doesn't do anything, it's there for my unit's radio system. In our unit, Side and Command Channel requires turning it on for Pilots.
7. You will see Error messages when you use this mod, especially in Eden Editor, just ignore it, as long as the cockpit buttons pops up, the mod is working.
8. If you're not the pilot and you're watching from the outside of the heli when the engine spools, the rotors will be all janky and "laggy" in motion.


ENJOY!
12 Comments
Gutty_99 23 Jul @ 4:01pm 
Love the mod!, just one thing, is there way to fade out the interaction pointer dot in the middle?
Balfour 2 Jan @ 1:24am 
CANT BIND THE KEY TO INTERACT IT DOES NOT APPER
Hoot_PH  [author] 15 Oct, 2024 @ 5:28pm 
@Viper1Zero, if you're in the editor, yes it will pop up :) Apparently the method I'm using has a lot of syntax errors, but it works so yeh HAHA
Viper1Zero 15 Oct, 2024 @ 7:38am 
Sick mod, man. Been loving these!

Am getting a lot of pop up errors when simply looking around at the different buttons. Unsure why.
Hoot_PH  [author] 22 Sep, 2024 @ 6:18pm 
@r0gue22 , it's our unit's custom retex uniforms :)
r0gue22 22 Sep, 2024 @ 10:12am 
hey where'd you get the philippine flag patch on the pilot in the picture? I haven't been able to find a philippines mod.
Brohead 20 Aug, 2024 @ 9:03pm 
I get an error that says, '...taMedium"]; } else {);
if (_tailLights distance [0.5,0.5] < 0.05) then ( drawIc.... Custom
Error o elements provided, 3 expected
File
Simple_Interactive_Heli_Startup_Vanilla\Functions\interactive_heli_startup_VANILLA.sqf..., line 1186

Any idea why this may be showing up?
Nope 23 Jul, 2024 @ 3:50pm 
How do i put keybind at Custom Control #15
Apricot_ale 2 Jun, 2024 @ 9:26am 
Not bug, ok!
Switch position is looks right too, maybe my fault, that caused by camera position. Sorry!
Hoot_PH  [author] 1 Jun, 2024 @ 6:03pm 
@Apricot_ale , it's not a bug, I just didn't bother to fix it yet as of the moment. :) As for the WY-55, what do you mean they're not in the right positions?

@SPEC.F-04☠77thCSAR , yes! SOG is actually on my list!