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I really want to like this mod, but levelling the whispers is mostly grindy and I don't like how dissonance isn't a threat until you suddenly lose. Check out Waif or Mariner for similar mods.
Self : renounce any other desire
Wood : search the well
Battle : win the duel at the lodge, white door area
History : complete the river challenge
Light : complete the crucible challenge
Nowhere : break the seal, and enter the worm museum
Future : complete the 30 lantern challenge from the person at the peacock door, utilise one of the rewards given to get the prophecy
The biggest issue is, as other people have pointed out, that Dissonance builds up far too fast. This is mainly a consequence of the timers.
For instance, Anxiety lasts 120 seconds.This means two guaranteed pops of periodic Dissonance just off of time progressing and then another Dissonance from Anxiety decaying into Dissonance if you have no Tranquility to get rid of the Anxiety. That's a lethal amount of Dissonance off of a single Anxiety.
Even though Dissonance can be managed, doing so isn't rewarding, it's just a massive grind in order to pay your 'allowed to keep playing' tax.
Once you find the White Door you've found safety, so don't worry about conserving your sanity, make a tether if you have to and get moving. When you find the Lodge and Orchard, you're set, grind up to 5 on your whispers to guarantee success on summons and that's about it. Also remember that anxiety triggers dissonance even when you've stuck it in a verb with tranquillity, so grab a second one to wipe out your dissonance.
For example, if you had the action cycle once for 5 seconds to destroy the weight-causing card, and then tick down, normally after that, it'd make anxiety/insanity less of a sure-fire way to spiral into death.
Either sacrifying permanently your Sanity is the way to go, and it feels really bad, or Dissonance is still too strong.