Stellaris

Stellaris

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Sabotage Ships
   
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30 May, 2024 @ 10:03pm
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Sabotage Ships

Description
Allows access to 2 new espionage operations focused around reducing enemy fleet strength.
I had the idea a while ago because I was annoyed at the uselessness of espionage and how the sabotage category only had one operation available by default.

Sabotage Weapons gives the choice between kinetic weapons, energy weapons and explosive weapons, reducing weapon damage from those types by 25%.

Sabotage Defenses gives the choice between armour and shields, reducing hit points for either type by 25%.

It is VERY IMPORTANT that you don't set the operation to auto-complete until you complete the first stage. If you set it to auto-complete then it will skip over the choice and choose for you, which kind of ruins the point.

Both operations have a 5 year cooldown until they can be used again, and their modifiers last the same amount of time. They also both trigger that one menace objective for galactic nemesis, if you care about that.

If something breaks at some point, let me know.
1 Comments
Deviant 28 Jul, 2024 @ 10:46pm 
1) Cool concept
2) So that the player doesn't get annoyed: "It is VERY IMPORTANT that you don't set the operation to auto-complete until you complete the first stage. If you set it to auto-complete then it will skip over the choice and choose for you, which kind of ruins the point."
You just need to split the two operations into five:
Sabotage Weapons - Kinetic
Sabotage Weapons - Energy
Sabotage Weapons - Explosive
Sabotage Defenses - Armor
Sabotage Defenses - Shields
3) Even if you didn't like point 2, you can still add a third function to "Sabotage Defenses":
Sabotage Defenses - Hull