Dwarf Fortress

Dwarf Fortress

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Greek Plurals
   
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389.506 KB
31 May, 2024 @ 8:57am
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Greek Plurals

Description
Changes the plural conjugations of certain creatures to their alternate greek forms. Currently applies to octopuses (octopodes) and platypuses (platypodes).

Intended to be used with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3258274291 (unless you detest latin declensions), make sure Greek Plurals is below Latin Plurals in mod order.
11 Comments
Preperation H For Blood 4 Aug, 2024 @ 6:16pm 
finally, my niche knowledge of octopodes is useful
Roboctopus 31 Jul, 2024 @ 5:46pm 
Octopodes nuts
6 Jun, 2024 @ 5:34pm 
MO P.4

soft_hills
soundsense_original
stonebedsstoneworking expanded
tobbs_human_steel
trainzack_better_instruments
transparent_cages
transparent_floors
tweaked_domestication
ui_damp_warm_icons
valuable_underground_trees
vattic_cartilage_rots
vattic_pool_spawn_fix
vattic_scale_tanning
vattic_unused_materials_remover
vattic_venom_immunity_expanded
visible_grass_types
woodblockcarpentry_eb
modest_plants_specific_reactions
6 Jun, 2024 @ 5:34pm 
MO P.3

workshops_without_floors
woodshop_balanced_eb
mogg01-core
mogg02-gluttony-m-dairy01-m
mogg02-gluttony-dairy01b-absolute_units
mogg02-gluttony-dairy01c-mustelids
mogg02-gluttony-dairy01d-pinnipeds
mogg99-prude_patch
dle_make_mead_fix
dle_new_reactions
dw_armor_values
dwarven_weapons_fixed
enhanced_trade
fb_pale_birch
fb_revised_domestics
fermented_milk
fixed_elasticities
gauntlet_equip_fix
glass_recycling
glassworks
golder_gold
green_devourer
interface_tweaks
invisible_filled_jugs_fix
ketaros_stonesvariations
shearing_is_not_killing
lightly_detailed_grass
lotsa_names
mammals_of_gluttony_&_greed-greed
metal_plate_floor
minecart_graphics_fix
mineral_powders
modest_plants
more_food_names
sorcaman98_cave_spider_syndrome_recovery
precious_metal_arms_and_armor
ramps_and_flooring
raptor_hunting_patch
fb_revised_domestics_sink_compat
real_alloys
reduced_grey_zfog_mod
rose_beard_fix
royal_mead_mod
seasonish_crops
shaped_gloves
shaped_shoes
6 Jun, 2024 @ 5:33pm 
MO P.2

Goblins_are_not_Immortal
Goblins need to eat and drink
Elves_are_not_Immortal
Burrows_Activation_Button
Combat_Log
More_Mushrooms
Outlands_Labor_Icons
SK_Blueprint_Arrows
SK_Colorful_Priority_Buttons
SK_Designation_Items
SK_GigaDwarfs_Stress
SK_Menu_Buttons
SK_Remove_Buttons
SK_To_From_Arrows
SK_Transparent_Designations
SK_Zone_Icons
Silk_Eggs
Vanilla_Weapon_Overhaul
alloy_value
alternate_ramp_icons
audible_alerts
beekeeping_buff
better_birch_trees
better_description
sbroms_leather
bulk_clothing
burn_remains
butcherable_metal
caboose_deer
caldfir_metallic
caldfir_redragons
cazsms_squad_burrow_symbols
ceramics_expanded
clear_smoothing
crucible_creature_tweaks
clear_smoothing_priority
cloth_quivers
cobalt_crafting
custom_wd_icons
dark_depths
dark_floors
deon_placeholder_seeds
march_of_wrath
dark_wells
outdoor_crops
cooler_world_names
more_titles
SK_Moon_Stars
SK_GigaDwarfs_Clouds
SK_GigaDwarfs_Alerts
SK_Suspend_Button
missing_dyes
6 Jun, 2024 @ 5:15pm 
Probably a mod later in the load order since the Character Limit makes it difficult to paste my entire list
Muthaenian ⊗  [author] 6 Jun, 2024 @ 8:15am 
Assuming I got the right mods, I seem to be able to generate worlds fine when loaded in this order. Would you mind telling the exact workshop entries you are loading, so I didn't get any wrong ones? The raw filenames don't always match 1:1 with workshop entries. Have you also tried removing certain mods and seeing if it manages to generate a world then? My guess would be that either language_overhaul_urist or accurate_domestic_animal_graphics is conflicting, though I haven't experienced myself a mod conflict with Language Overhaul nor Accurate Domestic Animal Graphics Compilation.
5 Jun, 2024 @ 4:07pm 
"id": "vanilla_text",
"id": "vanilla_languages",
"id": "language_overhaul_urist",
"id": "vanilla_descriptors",
"id": "vanilla_materials",
"id": "vanilla_environment",
"id": "vanilla_plants",
"id": "vanilla_items",
"id": "vanilla_buildings",
"id": "vanilla_bodies",
"id": "vanilla_creatures",
"id": "more_vanilla_creatures",
"id": "vanilla_entities",
"id": "vanilla_reactions",
"id": "vanilla_interactions",
"id": "vanilla_descriptors_graphics",
"id": "claije_seasonal_farming_extended",
"id": "vanilla_plants_graphics",
"id": "vanilla_items_graphics",
"id": "vanilla_buildings_graphics",
"id": "updated_dwarf_gfx",
"id": "accurate_domestic_animal_graphics",
"id": "unicorn tweaks",
"id": "vanilla_creatures_graphics",
"id": "vanilla_world_map",
"id": "vanilla_interface",
"id": "vanilla_music",
"id": "Accurate_Animal_Names",
"id": "Latin_Plurals",
"id": "Greek_Plurals",

There's more but Char Limit
5 Jun, 2024 @ 4:07pm 
I'm using DFHack along side mods.
However when I make a new world with both Latin and Greek enabled it crashes loading Greek here are the mods before it.
Muthaenian ⊗  [author] 4 Jun, 2024 @ 1:39pm 
Which world generation parameters are you using? Are you using other mods in tandem with this? In what order are the mods loaded in? DFHack? I've made a handful of new worlds with the mod without problem so far.