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The 2nd mod I found for ya is this: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2972879123
The exact problem (and its fix) is in two of the first 5 comments on the page... so that should be easy. Cool unit too.... What do you think?
I do have a bigger idea for 1 of them but right now there's no working version on the Workshop and that might be the most important thing, innit? <3
90% of the mods you love: balanced. The exact reson why you keep playing some is becoz ppl took the time and effort to balance somewhat. No hard feelings, but with a few thousand hours in this game, I UNDERSTAND I can build only one. Thx, brosef.
If the mod stays like it is, I won't start a hissy fit and accept the author's decision (or make a submod capping it). But PLEASE (attention: metaphor incoming) don't glance at the cover of a Cessna user manual and then tell the dude struggling to keep his NASA shuttle clear of collision w/ you that he "stupid", aight <3 He's not. Thanks, bro
It's absolutely NOT "stupid" to cap it at once by default, which is precisely why I suggested it.
Maybe you're a casual player or never play beyond 10 turns, but this is a SANDBOX game and there THREEHUNDRED FIFTY AI FACTIONS WHO DO STUFF, and ideally they USE MODS.
Following your oh-so-simple summary of things (which honestly is so dumb and short-sighted it just insults my intelligence, bro) would mean that absolutely everything that is in vanilla, everything that's loreful and limited (aka from CA's side EVERY single feature, many in mods too) is wrong. Balancing constantly takes at least 50% of CA's time and effort OVER THE YEARS (!!!) and so it does for modders and us players.
I'm not 15 and want to play "paint the map starting on turn 3 on any diff level". In fact, I HAVE done that until it became dead a$$ boring, after 2 hours.