Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

44 ratings
Homeland
   
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Mission: Mission
Tags: Mod, Map
File Size
Posted
568.532 MB
2 Jun, 2024 @ 8:38am
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Homeland

Description
Germany 1944

The Germans are in retreat on all fronts.
The Fuehrer has ordered a new draft order:
Fight to the last man....No retreat!
So we fight until the final victory......
11 Comments
yuan7439 11 Sep, 2024 @ 10:34pm 
sorry I just find the mission , thanks
yuan7439 11 Sep, 2024 @ 10:31pm 
how to find the mission ?
Воин дорог 30 Jun, 2024 @ 7:26am 
🤮👎
biggest-rat 13 Jun, 2024 @ 6:39pm 
6. The battlefield is dynamic, and airstrikes that change with the weather are good, but the attacks shouldn't be monotonous. It's better to add some plot changes, like a breakthrough on the flank that requires diverting troops for defense, or an armored unit arriving for reinforcement after a certain period.
7. It might be a good idea to turn off the display of supply crates on the map, as it causes the game to lag.
biggest-rat 13 Jun, 2024 @ 6:34pm 
3.Our anti-armor capability is too strong; the number of reinforcing anti-tank guns needs to be reduced. Not only do you have an endless supply of anti-tank rocket launchers, but you also have ten reserve Pak 40s. Concentrating a whole division's worth of anti-tank firepower on a 500-meter width is unrealistic.
4.Some unit control settings haven't been adjusted for the player, and unlimited ammunition makes the imbalance even worse.
5.The map is too large and should extend backwards in stages. The spawn points for reinforcements are too far from the front line, and at this intensity of assault, the Allies get blocked at the spawn point, getting instantly killed right after spawning.
biggest-rat 13 Jun, 2024 @ 6:34pm 
Uh, it looks like you used maps from the DLC, and the atmosphere is pretty good, but there's still a lot to be improved in terms of scenarios and playability. Here are some suggestions:

1.The personnel configuration is too strange. The infantry mostly uses pistols and anti-tank rocket launchers, which is unrealistic and disrupts the balance between anti-armor and anti-infantry capabilities in the game.
2.The difficulty is too low. I played for about 30 minutes (the first 10 minutes were spent setting up defenses) and quickly lost interest. After the opening animation, I didn't lose a single unit. The whole scenario feels like a heavily armored knight waiting for a minor to attack. Each wave of enemies seems to just lightly tap you and then stop. The Allies should cover and bombard your positions with artillery before each attack.
AK SOAP 13 Jun, 2024 @ 12:28am 
everything stays isnt working
sgtbaker1945 4 Jun, 2024 @ 11:29am 
this is art hope to see more soon
spowers 4 Jun, 2024 @ 11:12am 
Outstanding mission. Great detail and available units. Thanks for making it.
Audie 4 Jun, 2024 @ 10:42am 
great new stuff Brotha!