RimWorld

RimWorld

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Vanilla Races Expanded - Insector
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Mod, 1.5, 1.6
File Size
Posted
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3.520 MB
3 Jun, 2024 @ 9:10am
10 Jul @ 1:22am
17 Change Notes ( view )
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Vanilla Races Expanded - Insector

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Insector is our final (for now) xenotype mod. It introduces a highly requested xenotype of insectoid-human hybrids with an ability to adapt to any conditions your colony is under. Through the power of geneline evolutions, you can create castes of insectors - a low caste of jelly producers, a caste of warriors with insect wings and ripper blades, a caste of queens that focus on reproduction etc.

With a simple press of a button you can switch the caste of your insectors. You customize the castes, aka genelines, by selecting positive evolutions, and then countering them with negative degrades. For every evolution there needs to be a degrade, so the more powerful genelines also come with a lot of drawbacks.

This mod should tie very nicely with Vanilla Factions Expanded - Insectoids 2, which is currently in development.



Vanilla Races Expanded - Insector adds following mechanics to the base game:






















































































[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Can any pawn access geneline evolutions and degrades?
A: Only pawns with Geneline Evolution gene can, however there is nothing stopping you from putting that gene on other xenotypes.

Q: Do these genes appear in genepacks in the game?
A: Degrades and Evolutions don’t. Everything else does.

Q: How many different genelines can I make?
A: As many as you want!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.

Q: My metapod was targetted by raiders.
A: Intended. Raiders will target metapods as if they were pawns. Defend them!

Q: The chestburst ability icon doesn't appear on the insector's bar!
A: Are they pregnant? They need to get pregnant first

Q: I cannot see any new genes from Vanilla Factions Expanded - Insectoids 2
A: Because you need to consume pherocores for them to appear. Each type of pherocore can be consumed four times to unlock four different genes.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson.

Axolotl Jack - thanks for screenshots!

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
821 Comments
lydocia 31 Jul @ 12:56pm 
A pawn joined me infected with a chestburst pregnancy. Is that something I can remove or is she just doomed?
Reaver 31 Jul @ 11:42am 
Chestburster killed my pawn that had a Spawn Sack. Maybe because they were impregnated before they had the spawning sack. I would do the bug report but unfortunately my Hugslib isn't functioning.
Willy Mays 30 Jul @ 5:11am 
time to make the chimera ants
💩 26 Jul @ 8:51am 
It's too bad that Insectoid2's royal jelly doesn't speed up chestbursters like they do the pherocores
didi 26 Jul @ 3:00am 
wait nevermind it showed up on the health tab finally lol
didi 26 Jul @ 2:56am 
I may be stupid- but how do you administer insect jelly when an insector is in a coma?
MarioKB 25 Jul @ 1:17pm 
@Osker Potocki, Any plans to add the Vanilla Cooking Expanded's Insect Jelly Perserves so that it makes the Insector's Insect jelly dependency go up? I got far enough into a game to have enough to try the Insect perserves by itself and in food and the dependency meter didn't go up for the insector. Any chance of them ever working together and maybe with the new Haute mod for some end game ways to increase the dependency? I don't know if you can even us the jelly in the Haute mod, haven't tried yet though I plan too, but i figured I would ask.
Geisthander 25 Jul @ 10:16am 
@Marines42 Reel made a good insector faction mod, check it out. I've had no complaints with the implementation.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3309022698&searchtext=insector+faction
Montu 24 Jul @ 11:38am 
I really want to play insectors with good Odyssey integration. I want to have a ship hive, that lands on the planet at night and abducts people and livestock, then goes back up to space to do genetic experiments on them or harvest their organs, then drop them back off.

Inspired by the insectoid/mantid aliens in UFO subculture/lore.
Politely requesting Oddyssey genes at some point in the future, as well as some way for creep to spread on gravship floor.