Victoria 3

Victoria 3

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Infamy Rework
   
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3 Jun, 2024 @ 12:38pm
23 Nov, 2024 @ 2:22am
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Infamy Rework

Description
Summary
Changes how infamy is calculated. Lower base cost but faster scaling. Same cost cap out as Vanilla pop count.

Example values
5k colonial bordergore:
Vanilla - 5 Infamy
Mod - 1 Infamy

200k state:
Vanilla - 8 Infamy
Mod - 5 Infamy

1.5m state:
Vanilla - 25 Infamy
Mod - 25 Infamy

Reworked Infamy Graph:
[imgur.com]

In Vanilla (Blue) your base cost for any state is 5, then after that it costs more infamy up to a max value of 25 around the population mark of 1.3m people.
With this mod (Red) your base cost is 1 but more people scale steeper, so at 1.3m it costs the same 25 infamy as in vanilla, just with less punishment for wanting to clean up little colonial remnants or tribes.

Dont worry it wont go over 25 infamy. Keep in mind this is all pre modifiers as for example two Great Powers fighting add a 2 x 20% increase resulting in the 35 infamy cap you all know.

Goals
  • Make small states less costly, encourage cleaning up and taking land where no one lives.
  • No longer having to only go after big states as it was more infamy efficient.

Compatibility:
Just a few lines in a standalone define file. Cant get more compatible than this.
14 Comments
Caracus  [author] 28 Jul @ 12:49pm 
@Osium not really, or at least not without some mumbo jumbo.
The infamy defines are strictly tied to pop counts and modifiers.
And the modifiers if memory serves check on a country rather than state level but who knows maybe you can adjust that too look at the target state and build logic from there
Osium 28 Jul @ 5:17am 
Is it possible to scale infamy by GDP of a state, rather than population? Or both?

That'd be more realistic. Trying to take London should be instantly 100+ infamy. Trying to take some states in Africa that has 5 million people isn't the same. Part of the thing that makes the game wack later on, is the great power malus' for taking land off of each other. Oh, you want to take a colony from Great Britain, and you too are a great power? Welcome to 25 infamy per state, because you both have +20% malus applied.
Didi Mocó 20 Jul @ 6:20pm 
yeah i noticed that too btw
Caracus  [author] 20 Jul @ 3:56pm 
Yeah works fine with 1.9, imgur just killed the graph picture..
BeheadThoseWhoInsultKane 18 Jul @ 3:37am 
This is still working. I'm using it in conjuction with "Better infamy" mod
Didi Mocó 22 Jun @ 11:15am 
is this still compatible with 1.9? im pretty sure it is but just to be sure lol
Caracus  [author] 29 Jan @ 10:48am 
thats a meaningless warning luckily
bill21203 29 Jan @ 9:53am 
hi, i was scouring my debug_log for my crash on Monday and got this from this mod, would you look into it?
[01:55:55][lexer.cpp:363]: File 'common/defines/infamy_rebalance.txt' should be in utf8-bom encoding (will try to use it anyways)
Caracus  [author] 24 Dec, 2024 @ 2:05am 
@Freglz its not. Infamy halfed halves the war goal costs while this rebalances the cost. Mods that make infamy decay faster are usually compatible however.
Freglz 22 Dec, 2024 @ 6:11pm 
Is this compatible with Infamy Halved? And if so, which loads first in the playlist?