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The infamy defines are strictly tied to pop counts and modifiers.
And the modifiers if memory serves check on a country rather than state level but who knows maybe you can adjust that too look at the target state and build logic from there
That'd be more realistic. Trying to take London should be instantly 100+ infamy. Trying to take some states in Africa that has 5 million people isn't the same. Part of the thing that makes the game wack later on, is the great power malus' for taking land off of each other. Oh, you want to take a colony from Great Britain, and you too are a great power? Welcome to 25 infamy per state, because you both have +20% malus applied.
[01:55:55][lexer.cpp:363]: File 'common/defines/infamy_rebalance.txt' should be in utf8-bom encoding (will try to use it anyways)