Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd say the only potential issues are with ammo and the ceiling height. Dawn is taller than Doom Guy, so it makes the map feel smaller than it did in Doom 2. I think raising the ceiling height in the hallways could make the map feel a little better to play. As for ammo, I know it's only the first level, but having an extra box of ammo for the AR could help a lot. I was playing on Admiral and ran out of ammo in both guns, and that was with two melee kills on the first two enemies, and some at the end. You do get the shotgun from one of the secrets, but you have to kill basically all the enemies to get there. I think just one extra box of ammo near the start would help a lot.
Other than that, the map is really great. I hope to see more map remakes!