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AG Heat Immunity Means Fire Immunity
   
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Mod, 1.4
File Size
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206.223 KB
5 Jun, 2024 @ 11:32am
7 Jun, 2024 @ 9:00am
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AG Heat Immunity Means Fire Immunity

Description
Not needed for 1.5. The problem here was solved in the recent update.

The Heat Immunity gene from Alpha Genes only adjusts flame damage and does nothing to flammability. This means your pawn will catch on fire and run around, despite not being hurted at all. This mod changes it by patching the Heat Immunity gene so that it also multiplies flammability by 0. Your Efreet will no longer catch on fire!

However, this mod does not change pathing, meaning your pawn with Heat Immunity will still avoid fire when drafted and ordered to move across fire.
4 Comments
Frog Z.  [author] 7 Jun, 2024 @ 8:55am 
Bruh. Ok I will say this mod is not compatible with 1.5 version, which is a lie, but hope it can help people.
Sarg Bjornson 6 Jun, 2024 @ 11:43pm 
1.4? Well, yeah.... There is no support anymore for 1.4, all code changes are done on the latest version. This is not necessary in 1.5
Frog Z.  [author] 6 Jun, 2024 @ 1:11pm 
Unfortunately my test shows that pawns with heat immunity can be set on fire and start running around uncontrollably. I tested with only necessary mods, and this is still true.

Game version: 1.4.3901

Mod order: Harmony, core, royalty, ideology, biotech, VE framework, alpha genes.

Testing method: Get two efreet, equip one with molotov, throw at the other.

Result: The attacked efreet starts to run towards water, I cannot control it.

I have uploaded the evidence as an image. In bottom left, you can see that the pawn is burning, fire size is 35.
Sarg Bjornson 6 Jun, 2024 @ 12:47am 
Fire can't attach to pawns with the heat immunity gene