Total War: WARHAMMER III

Total War: WARHAMMER III

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Recruitment Galore - Allied Auxilia
   
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File Size
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145.769 KB
6 Jun, 2024 @ 7:25am
24 Jun @ 8:04am
7 Change Notes ( view )

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Recruitment Galore - Allied Auxilia

In 1 collection by RagnaroK
RagnaroKs Collective Mod Compendium
57 items
Description
Greetings fellow mod enjoyers!

I grant to thee - A unit recruitment mod for your collection.

Ingame screenshots shows removed caps etc.

This variant is for allied unit recruitment only.

Unit Recuitment Variants

What The Mod Does
  • You can make full stacks of allied troops.
  • Allegiance gain per turn is increased to 25.

Considerations
  • Is this balanced? No, it is very overpowered.
  • Why make this mod? I was kindly asked and decided to do the other variants too.
  • Will the AI use this? I think so.
  • Can you change number of units from 20 to X? Open the .pack file with RPFM and change the number "20" to anything you prefer, there is only 2 tables in the mod, I believe in you.
  • Same with allegiance gain? Yes.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
9 Comments
Sara_MythSense 3 Aug @ 2:33pm 
can you make one for gifted units for warriors of chaos?
sigmars_disciple 11 Jun, 2024 @ 5:02am 
Ah, cool. Thanks, brother. So the bonus this mod gives the player, per allied faction and per round, are 10 more than without this mod, not 25 - plus should it be too high for the average player or should the AI get busy with it (rather unlikely) then even I would be able to change that? That sounds pretty flexible. I'll give it a try. Thanks, bro
RagnaroK  [author] 7 Jun, 2024 @ 6:14am 
The Ogre one is the most OP one imo, as you can buy high tier units from the get go, however you will struggle with your economy. :Resource: :WHII_Money:

Allied troops are recruited as usual, meaning the AI has to have the required buildings in the setltlement in order for you to get them.

25 is high from the vanilla 15 I believe, this was to make people able to spam out their preferred armies.

Yup its extremely easy to change, only 2 tables in the mod and the names says what it is. :steamdance:
Rincewind322 6 Jun, 2024 @ 6:47pm 
Thanks :)!
sigmars_disciple 6 Jun, 2024 @ 6:43pm 
- Is changing the 25 "free" relatively easy to change even for an RPFM noob like me? If you can, add it under "considerations" Does it HAVE to be a fixed number or could it (in theory) be dynamic, so e.g. after X years of being a defensive ally, the "free" Allegiance per round increases?

But generally, if Allegiance is still needed and normal upkeep paid (plus maybe you hear my prayers for mayb erather 8 or 12 spots of allied recruiting in an army, most of thismod does sound very loreful and realistic (NOT overpowered) to me. GREAT MOD! <3
sigmars_disciple 6 Jun, 2024 @ 6:42pm 
Based on the screenshot and the ultra-short mod description, it does sound like you still need allegiance points to buy these allied units (and it sounds like prices are the same but instead of an unknown number in vanilla (what IS IT?) you now get 25 allegiance points per turn. That sounds a lot if some units can be purchased for 3 or 4 allegiance points already, brother - As Order Tide you can, if you're not too afraid of inflated end turn times, have 20+ Defensice Allies if you want <3
sigmars_disciple 6 Jun, 2024 @ 6:10pm 
Oh wow, really? This is SAVEGAME COMPATIBLE and the others too?
That would be pretty cool, also in terms of "accidentally" leaving one of these mods on when starting a campaign, as people do. Left some suggestions about the one title from this series that I think would benefit the most from a "non OP" version, as @Mortarch Of Blood put it - the Ogre one <3
RagnaroK  [author] 6 Jun, 2024 @ 9:51am 
I removed it from a 10 turn test campaign without any issues, but I would recommend backing up your save in any case.
Ciaphas Cain 6 Jun, 2024 @ 9:38am 
Can you remove this half way through? Like it wont CTD or whatever