Paint the Town Red

Paint the Town Red

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Bad Toys Revisited P1: Toy Ambush
   
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6 Jun, 2024 @ 8:33am
28 Aug, 2024 @ 8:11am
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Bad Toys Revisited P1: Toy Ambush

In 1 collection by Yakuza Merkitzi
Yakuza Merkitzi's Level Collection
26 items
Description
''Delta Toys Inc, a now-defunct Toy Factory that was shut down for good ever since its incident in the 90s, hoping it would put everything to rest at that place. that is until the year 2008(Rest of the story is written in the start of the map)''

This level is ment to be set in a non-canon scenario of the Bad Toys 3D Universe, where its taking place some years after the Delta Toys Inc. incident.

Original Devs of Bad Toys 3D
Tibo Software.

Features
-Wave-Based Level(13 Waves, 2 Bosses on last wave)
-Indoors Arena
-Weapons Scattered around the map
-Some Prefabs recreated after sprites from the original Bad Toys 3D
-Sound Effects from Bad Toys 3D(Most of them hinting when a new enemy arrives or a door opens somewhere)
-References & Easter Eggs

Prefabs by other people used in this level(If i missed any, let me know)
Supa Player, Adventuregamer. Pyro. hollowedcommmander. lider100099. Victorious, Zeeble, Moneymaker535, Akobie.

Beta Tester:
-Wamcrash999

Trivia & Stuff:
- Music in this level shoudn't be copyrighted, meaning it should be fine to play with the music on.
- The main reason i honestly made this level is due to i played a Demo of a game called ''Toyful Wonderworld'', which is heavily inspired by Bad Toys 3D
- Waves are intended to get harder the further you progress
- I plan on turning this into a 4-5 level series where the level type changes(First one Wave-based. Next part will be more Linear-story based)
- I attempted to recreate as many sprites from the original game into prefabs as possible.
- Bad Toys 3D originally only have one OST, but i honestly didn't want to leave it soundless at combat, as levels in this game feels quite empty with no ambient or no music.
Popular Discussions View All (2)
0
6 Jun, 2024 @ 8:57am
PINNED: Known Issues:
Yakuza Merkitzi
0
6 Jun, 2024 @ 8:58am
Music used for this level:
Yakuza Merkitzi
11 Comments
Jchen179 30 Nov, 2024 @ 5:13am 
https://www.youtube.com/watch?v=UFcUCqnajhQ . I played your Paint The Town Red level.
Yakuza Merkitzi  [author] 12 Jun, 2024 @ 1:01pm 
Yea, the level was intended to be difficult the further you go through the waves, but i'm honestly glad you enjoyed the level either way. i'm very proud of how this map turned out. hope you are looking forward for a more Linear Story-based Part 2.

And yes, i do imagine this level is going to be fun in multiplayer. played it with at least one of my friends so far just to test how it worked in multiplayer, and it seem'd to work fine without any issues
(Likely due to the level isn't overly detailed and does not have too many performance issues)
Darth Monkey 12 Jun, 2024 @ 12:11pm 
Hey! I played ur map in my video! It was very fun but also very difficult lol

Def feels geared towards coop which. I think this map is really fun and would be even more fun in multiplayer!

https://youtu.be/pdqO34P1FuY
Yakuza Merkitzi  [author] 10 Jun, 2024 @ 11:58am 
There is a few level types in this game tho i can't see fit without any ranged enemies, which are Hotline Miami-style levels, as they feel like they are missing something without ranged enemies
(Also because later levels in the HM games switches over to enemies mainly carrying firearms rather than melee weapons)

Scenario Type levels are one type of level where i intentionally make only a few enemies able to use ranged weapons, mainly specific enemies only, as it would be one helluva pain if every single enemy could use ranged weapons.
Yakuza Merkitzi  [author] 10 Jun, 2024 @ 11:49am 
For me it depends on the scenario. if the map is open enough i think its fine, but if its something like a very concealed space or a small corridor, its even worse.

Also i honestly only gave some enemies ranged weapons because most enemies from the original Bad Toy 3D had guns or ranged attacks, except for the smileys.

There are also two reasons i left most of the Bee-looking enemies melee only:
1: Just so there is one Melee only enemy that deals more damage than the smiley enemies
2: The Bee enemies in the original game shot toxic bubbles out of their mouth, but there is no weapon in the game i could use to replicate that attack sadly.


But you gotta be happy i didn't left the enemy gun damage on default, then it would have been a whole lot harder.
(The Default Gun Damage for enemies & player in the editor is 1, which i don't recommend putting it on if you make levels that has ranged enemies)
Sirniy_Belash 8 Jun, 2024 @ 11:49am 
i did it in first try but it took whole 35 minutes *insert skull emoji*
imo PTTR isn't fit for ranged enemies
Yakuza Merkitzi  [author] 8 Jun, 2024 @ 10:46am 
If you aren't used to play more challenging levels, that means you just need to keep practicing. This level is not intended to be your average ''Easy Peasy Lemon Squeezy'' level

i'm sorry if you are having a difficult time with the level, but i ain't just gonna make ''Easier'' by adding in classes that can potentionally make the level way less of a challenge.

PS. Smite is known for only insta-killing weaker enemies. bosses and stronger enemies have always required mroe than 1-2-3 smites(depending on their health). Berserk is a much better choice if you wanna deal with a boss.
Yakuza Merkitzi  [author] 8 Jun, 2024 @ 10:38am 
I won't add the Beneath classes to this level, because In this level's story you play as an investigator, not a UHDF member.

Here are some tips if you are having trouble beating the level:
1: There are certain enemies in the level who have weaknesses. some can die from brain damage and some dies when you cut their legs off.
2: Save any ranged weapons on stronger enemies or enemies that uses ranged weapons. it is not recommended to use them on weaker enemies as thats just a waste
3: Enemies like the shotgun ones will take time before they will shoot after firing the first shot, meaning you'll have time to run over and attack them with a melee weapon or shot them before they can shoot you.
4: Use walls or shields to avoid ranged attacks.

It is also stated in the description that the level is intended to be more challenging the further you progress. the Beta tester of this level didn't die in the first attempt because he is used to play more challenging levels.
Silken Emperor 8 Jun, 2024 @ 10:27am 
you should give the option to pick a class cause there are too many enemies that can't be kicked or even smited.