Arma 3
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[SP] VR. Submachine Lovers #2
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: VR
File Size
Posted
Updated
329.551 KB
13 Oct, 2014 @ 8:35am
13 Oct, 2014 @ 8:37am
2 Change Notes ( view )

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[SP] VR. Submachine Lovers #2

In 1 collection by Kawaii ♥ Poop
Desafíos VR
10 items
Description
VR Mission. SIngleplayer. Subs n' Guns. Only infantry. HaVe FuN! D: P.D. Purple guys =NIce guys
7 Comments
apostrophejj 27 Nov, 2016 @ 5:54am 
again, thumb up for the simple fun. but this one appears more complex than the first iteration, but less fluid, with backtracking and randomness of distracting effects. and again plentiful darkness but bright spots that sabotage NV use.
Kawaii ♥ Poop  [author] 18 Oct, 2014 @ 1:23pm 
hahaha I try to say that..um maybe a storm, +800 chemlights and a lot of smoke can't be compatibles
DUCK 18 Oct, 2014 @ 7:42am 
haha errors makes it for you in arma ofc ^^
Kawaii ♥ Poop  [author] 18 Oct, 2014 @ 7:03am 
I still thinking thats a game error. I did nothing xD just I put on the map. Yeah, that would be great but work with arma editor is so annoying. I prefer to keep it simple :D
DUCK 18 Oct, 2014 @ 6:29am 
Oh though you had some other things going on so the chemlights have hide module synced to them for not showing or is it because you can have them no present? also yeah the lightOn is help full (still not working for units?) and use engineOn (something like that) to creat maybe a trasport area where they either is going to move out from hot zone or getting reinforcements if not stopped after a timed trigger would be awesome ;)
Kawaii ♥ Poop  [author] 18 Oct, 2014 @ 6:23am 
It's a effect module. [F7] Effects >Smoke, Smoke Grenade and Chemlights. Choose "permanent effect" activated. Remember pick the wind direction. About cars with the head lights on> put this in the vehicle init: this engineOn true; player action["lightOn",this]
DUCK 18 Oct, 2014 @ 2:07am 
cool how did you do the fog/smoke and lights scripted? also try out my VR mission too not finished as of yet also not as clean map/walls struckture.