RimWorld

RimWorld

27 ratings
Blood Dries (Continued)
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
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24.734 MB
7 Jun, 2024 @ 12:01pm
28 Jul @ 7:24am
2 Change Notes ( view )

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Blood Dries (Continued)

Description
Blood that has splattered on the ground now steadily darkens as it dries up over a few days if the temperature is above 0, and faster if it is hot (customizable in mod settings).
It also gradually fades as it approaches the point where it disappears.

Although a lot of the code has been re-written as part of the port to 1.5, I am not the original author of this mod.

The following changes were performed to the original 1.4 mod by izzimon and mail4starzi :

  • Added support for the new blood smear textures from 1.5
  • Added mod settings, allowing all relevant parameters of this mod to be customized (drying duration, below-zero temperature penalty, base-line temperature)
  • Modernized and cleaned up the C# code base to the latest language features, with performance in mind

The source code of this 1.5+ versions is available on GitHub: https://github.com/frederik-hoeft/rimworld-blood-dries

10 Comments
Giggles 29 Jul @ 4:00pm 
Hell yeah, thanks!
Th3_Fr3d  [author] 28 Jul @ 7:26am 
@Giggles yes, 1.6 is now supported
Giggles 11 Jul @ 3:17pm 
Plans for 1.6?
NihilRetnar 11 Apr @ 12:56pm 
Issue with blood textures missing, anyone know of any fixes I can do myself? Is it just missing a patch or something?
logangrendler 24 Aug, 2024 @ 4:18pm 
thank you so much
Lennybolt7 17 Jul, 2024 @ 2:04pm 
For some reason custom blood types seem to be causing missing textures specifically for blood smears.

To recreate this just use something like VE's genie or insector. Probably happens with any modded blood but that's what I used when I saw it happen.
Lennybolt7 3 Jul, 2024 @ 6:41pm 
appreciate seeing this back!
Kokorocodon 13 Jun, 2024 @ 6:44pm 
performance impact?
CrackaJack 7 Jun, 2024 @ 2:01pm 
cool
YeOl'Choppa 7 Jun, 2024 @ 12:24pm 
thank you for posting this and building more features upon it, appreciate it greatly