RimWorld

RimWorld

121 ratings
Forest Gods
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.033 MB
7 Jun, 2024 @ 12:11pm
16 Jun @ 5:32am
6 Change Notes ( view )
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Forest Gods

Description
The old stories say that something powerful lurks in the darkest depths of the forest. The settlements that worship nature will pray to those creatures; for good weather, for a bountiful harvest, but mostly for their gods to leave them alone. Superstitious hunters will leave offerings before venturing into the wilds. There are countless warnings about the dangers of the forest, promising ruin to any who would anger those powers.

And you’re just going to ignore them all, aren’t you?

This mod adds new anomalies to discover, kill, and be killed by. Powerful tools await those that succeed in bringing down a god. Destruction awaits those that embark unprepared. Are you ready to challenge the forest?

Warning

It's just me testing this mod. I have a test colony and I ran through all the workflows... a lot... so many times... but there's always a chance I missed something. From previous mods I've made with a lot of complexity, the first week usually has some bugs pop up, but they've all been fixable pretty quickly. Just help me out with bug reports.

The same goes for balance. I wanted to make some tough combat situations, not solely through mechanics like the mechanoid bosses, but through sheer damage output and health pools. I wanted to make the rewards really worth it. My test colony died many many times until I felt it was close to right, but let me know if your experience is different and I can tweak things.

Features

A new event where a beautiful white stag is spotted near your colony.

A new ritual that allows you to anger the forest and bring forth a god.

A mysterious stranger that seeks refuge in your colony. They seem to have encountered a god…

Powerful new abilities for your colonists to gain.

New anomalies to discover, fight, and be killed by.

Compatibility

This mod can be added to existing saves.

This mod cannot be removed from existing saves. The really dangerous stuff is optional though so you can ignore it if you change your mind later.

Issues

If there's an issue just follow standard bug reporting procedures. Send me a log and a description of what was going on when the error happened. Ex: did a blood rain happen while a god was on the map?

The more information you can give me, the more likely I'll be able to figure out how to recreate it and fix it. If I can't do that... then you're stuck with the bug, sorry. Help me help you.

Future Plans

You might be able to convince me to add more to this.
47 Comments
TurtleShroom 4 Aug @ 10:53am 
The Medieval Overhaul Mod adds a Dark Forest that is practically BEGGING for integration on this Mod. Would you consider doing this? You could add the Entities here onto the Biome's Wild Animal Tables so that you walk right in AND THERE THEY ARE!!
pug 12 May @ 8:09pm 
Damn when did you add the god with the wings? It looks fucking cool.
FaintingGoat  [author] 11 May @ 4:33pm 
@OceanicOxen - nope, void provocation and the regular Anomaly event generation is the only way. Like the other Anomaly events, you just gotta get lucky.
OceanicOxen 11 May @ 3:55pm 
is there a better way to get a white stag to spawn other than just void provocation until it decides to roll one?
Mocha Coffee 10 Mar @ 6:00pm 
yeah they did, honestly didnt notice it until a couple days ago lmao and i thought you fixed it. good thinking on that!

also thanks, im VERY dedicated to my research
FaintingGoat  [author] 17 Feb @ 1:10pm 
@Mocha Coffee - ngl I'm pretty impressed, I would not have thought to try that. But it should be okay after a day, there's an expiration on the divine presence specifically to account for weird scenarios so it's not a permanent condition. Did they both go away at some point?
Mocha Coffee 10 Feb @ 3:11pm 
for some reason; after using a resurrector mech serum on the forest god, it now has two divine presence whatchamacallits active? (i hope i used this formatting thing correctly or else im gonna look stupid)
GwenBlanketSpecter 6 Oct, 2024 @ 9:28pm 
love this m od
JoeOwnage 4 Sep, 2024 @ 4:20pm 
Amazing idea @Doom
Doom 31 Aug, 2024 @ 8:38pm 
Could you add compatibility between your mod and Resplice: Core, so that the psychic abilities of this mod could be gained as genes?