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Now in normal and Hardcore mode I can't tech the pets any new spells, it will NOT let me move a spell into the pet inventory. It will; NOT allow me to move items for them to carry the items just dissappear. It WILL NOT allow me to add any jewelry in the top slots.
[13:40:55] Open logfile: [Torchlight2] on [2025.07.14] at [13:40:55]
[15:03:10] Net WARNING BufferPool clearing with 1 messages (1189 bytes) outstanding. Highest allocation count was 1189.
Balance is really depending on the mods used and the difficulty u play on (and your fav. playstyle of course!) That's what I really like about this game, you can really decide yourself how you play it with a ton of (really)nice mods all provided for free.
Example:
When playing Synergies Elite diff. my pet spends more time fleeing than actually attacking :P So I am making progress on the version with 2 rings/amu, 8 collars and 14 tags :D Overpowered? I think it's still fine on Synergies and prob. also on TL2-ACE with the vanilla tags/collars if played on Elite/Vet. mode. Need to test it out first, it are a lot of slots, I dunno how the game will handle that...
You can add me to the friend list if u like, I can send the "Pimp my ride" version of the mod to try it out. Also Horror-TV I can send you both versions that you suggested. (The 1st suggestion is almost identical with the vanilla inventory mod from Deadie minus the Amu)
Thanks for the kind replies. About compatibility with other mods, I should run fine. Synergies does.
This mod inherited the pet equipment workshop from Deadie and the more pet skins (Final) workshop from Sauergesicht. I made only adjustments within the existing files.
It only touches the pet.layout file and makes it possible that enchanters can enchant tags* and collars. Also adds more variants to the vanilla pet skins.
*In the future extra 12 tags/4 collars version mod I remove the enchanting option of tags, that would be a bit to much IMO.