Teardown

Teardown

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Hawk Missile System
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Type: Global, Spawn
Category: Gameplay, Vehicle, Tool
File Size
Posted
Updated
2.211 MB
8 Jun, 2024 @ 2:00am
8 Jun, 2024 @ 8:31pm
3 Change Notes ( view )

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Hawk Missile System

Description
[ko-fi.com]

Introduction
The Raytheon MIM-23 HAWK ("Homing All the Way Killer") is an American medium-range surface-to-air missile.
-WikiPedia-

But in Teardown, it is Anti-Everything missile.


Contents
  • Hawk (Normal / Realistic)
  • 2 Colors (Green / Desert)
  • 2 Types (Normal / Module)
  • Light version (No shrapnel)


Read
  • Realistic version missile has much big turning angle.
  • Auto Reloading starts when you click fire key after using all missiles (While Lock-on)
  • After reloading, Lock-on is canceled.
  • Flying missiles will be destroyed if you cancel Lock-on.
  • If turret parts are broken Hawk is disabled.
  • If you use many hawks with each different ammo, firing sequence is twisted. In this case the global sequence is arranged correctly if you click fire key several times after firing last missile.


Hawk vehicle Key Binding
  • LMB = Lock-on (on / off)
  • - (minus) = Fire and Reload (while Lock-on) <- This is global key. You don't need to ride a vehicle
  • Space = Siege mod or Attaching mod(module version)
  • Shift = Aim Sight (TABS)


Hawk Lock-on Tool Key Binding (Tool number is 2)
  • LMB = Lock-on (on / off)
  • RMB = Zoom mod
  • Mouse wheel = Zoom +/-


Update
  • [Realistic Desert Hawk doesn't work] is fixed. (06.09.2024)