Barotrauma

Barotrauma

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ThunderHawk-6
   
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8 Jun, 2024 @ 10:20am
22 Jun, 2024 @ 12:40am
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ThunderHawk-6

Description
The Thunderhawk-6 is a gunship type submarine, an old design, engineered for both combat and exploration in the treacherous cold dark waters.

Specifications:
-Class: Attack III
-Cost: 9936
-Dimensions: 29m x 19m
-Crew Capacity: 3-6
-Storage: 28 crates
-Vertical speeds: 16,5 km/h (descend), -18,4 km/h (ascend)
-Horizontal speed: 30 km/h.

Features:
-Large Nuclear Reactor: At the heart of The Thunderhawk-6 lies a powerful nuclear reactor, providing an abundant and stable energy supply to all systems.
-Dual Large Engines: Equipped with two large engines, The Thunderhawk-6 boasts impressive speed and maneuverability, allowing it to swiftly navigate.

Front-Focused Weaponry: The submarine's offensive capabilities are centered around its formidable front-focused arsenal, designed to obliterate any obstacles in its path.
-Railgun: A single, high-precision railgun delivers devastating kinetic energy, capable of piercing through the toughest armor.
-Flak Cannons: Two flak cannons provide a broad defensive spread, ideal for countering swarms of smaller adversaries.
-Fixed Quad Pulse Lasers: Mounted at the front, these pulse lasers offer rapid-fire damage, perfect for long range engagements. Activate via navigation terminal, press the "Pulse lasers" once, it will charge and fire a salvo.
Dont spam or hold the button, wait 10 sec and it will reset.

Rear Defense:
-Double Coilgun: The rear is secured by twin coilguns, ensuring that The Thunderhawk-6 remains well-defended against rear assaults.

-Depth Charges: For dealing with threats below, The Thunderhawk-6 is equipped with depth charges, capable of delivering explosive force to the ocean floor.
-Electrical discharge coils: Can be set on automatic mode or used manually.
-Fixfoam repair: Deploys fixfoam automatically after major flooding, or activated manually.
-F.D.S. Flak defence system: Detonates Flak ammunition around the submarine, covering it with deadly shrapnel.
-Micro Shuttles/Drones: Two PD-4 micro shuttles are attached to the tail.
-Got fabricator and deconsctructor

Cons:
-Lacking crew quarters and research station.
-Only a single small battery, easily drained, should only be turned on when stable power is needed.

Design and Layout:
The Thunderhawk-6 was designed as a standard gunship for the Coalition, based on a Jaeger-3 fighter. It offers more room, larger engines, a large reactor, more storage, and a larger medbay compared to its predecessor. The hull itself is very sturdy and its layout is excellent, ensuring survivability and durability. However, it is slower, requires a larger crew, and still lacks comfort.
The cockpit is state-of-the-art, enabling control of systems and weaponry from the control seat with an integrated periscope. Despite its advanced features, the cockpit is highly vulnerable to large creatures. Consequently, these submarines are no longer in production. The remaining Thunderhawk-6 units often feature reinforced cockpits and various modifications.

TIP:
Turn the bottom shuttle ON, and keep the top shuttle OFF, so water is drained, and no water noises, also put steering on manual.
37 Comments
Relvat 28 Nov, 2024 @ 6:18pm 
tuah
Krieger  [author] 22 Jun, 2024 @ 12:43am 
Added a new button, "auto turrets" to turn automatic function on/off for the double coilgun and flak cannons.
The new summer update added "auto turret control by wire".
simsyu 15 Jun, 2024 @ 8:57pm 
Neat.
:barotrauma::ambition:
Chuckles the socipath 15 Jun, 2024 @ 6:16am 
still wont work
i give up
probably my damn laptop cant work for Shit
Krieger  [author] 14 Jun, 2024 @ 10:56pm 
I have to make some changes to the circuit for more stability I guess, just trying something different.
Without lasers the sub is more balanced and still capable enough.
Chuckles the socipath 14 Jun, 2024 @ 3:02pm 
welp i give up
still cool sub
Chuckles the socipath 14 Jun, 2024 @ 2:59pm 
power consumption is zero
gonna change it to 1
Chuckles the socipath 14 Jun, 2024 @ 2:57pm 
im gonna run a game without em
might be the issue
Chuckles the socipath 14 Jun, 2024 @ 2:53pm 
@Jxen ive got enhanced armaments enabled and immerisive ammunation boxes
only mods i could think of that would affect it
Blacklight 13 Jun, 2024 @ 1:43pm 
I like the look and feel of this one. Good work!