Barotrauma

Barotrauma

Not enough ratings
Fix Stuck Lanterns
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.872 KB
9 Jun, 2024 @ 3:42am
9 Jun, 2024 @ 3:05pm
3 Change Notes ( view )

Subscribe to download
Fix Stuck Lanterns

Description
Fixes stupid lanterns that get stuck in fabricators. This is due to a vanilla item in the code, an identical lantern that is non-interactable for a special event. When Baroverhaul is mixed with other mods that edit lanterns, it confuses which lantern is which. This mod makes the event lantern interactable so you can yeet it and have your fabricator back.
8 Comments
DadWentForCigs 27 Mar @ 2:08am 
Bless, many thanks! :^)

:captainclown:
Violet 🐕  [author] 26 Mar @ 5:13pm 
Correct, above Baroverhaul and anything that modifies lantern
DadWentForCigs 26 Mar @ 11:41am 
Does load order matter at all? Assuming on top/above baroverhaul and whatever else edits da lantern.
Violet 🐕  [author] 9 Jun, 2024 @ 8:05pm 
No problem. Glad I could help. If you encounter any other problems, feel free to let me know and I'll try to fix anything ASAP
Willy Wanker 9 Jun, 2024 @ 8:03pm 
Sorry for the late response as well, we called it a night at 4am lol. Just tested it and can confirm the lanterns have disappeared. Thank you again for the quick responses and we truly do appreciate your work!

I'll also leave a note to anyone put this mod near the top of the load order
Violet 🐕  [author] 9 Jun, 2024 @ 2:40pm 
Sorry for the late response. I was asleep. I hope after this you can continue your campaign without any more problems. Sorry for the inconvenience (even if it is a BaroDev moment)
Violet 🐕  [author] 9 Jun, 2024 @ 2:39pm 
Okay, so That's good to know. I have an idea on how to fix that. So I forgot to take into account that the patch would make all lanterns that are spawned in interactable only if spawned in *after* the mod is enabled. I think I have a fix for that though. I'll set the lantern to despawn when contained and when broken. Let me know if it works.
Willy Wanker 9 Jun, 2024 @ 12:29pm 
Okay, so I'm not sure if i'm being dumb or something but we've installed the mod and tried putting it above and below NTSym and Baroverhaul, as well as removing them leaving this fix, but the lantern is still locked. The item designation changed from Baroverhaul to Fix Stuck Lanterns, as well as the item getting renamed and gaining a durability bar, but they are still locked nor do they disappear at 0% durability