Left 4 Dead 2

Left 4 Dead 2

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RE8 - Izmash Saiga-12 w. Kobra Optic (SPAS-12) - Compressed Edition
   
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Game Content: Weapons, Models
Weapons: Shotgun
File Size
Posted
8.820 MB
9 Jun, 2024 @ 8:37am
1 Change Note ( view )

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RE8 - Izmash Saiga-12 w. Kobra Optic (SPAS-12) - Compressed Edition

In 1 collection by Dokun
Dokun's Library of Compressed Weapons & Models
278 items
Description
Done by Request. Compressed Weapon for 8sianDude's RE8 Village Izmash Saiga-12 with Kobra Optic (Combat Shotgun):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2512493424

Credits:
  • Me - Compressing
  • Nate - HUD Icon
  • Capcom - SYG-12 & SureFire Model
  • empty - Animations
  • Navaro[gamebanana.com] - Firing and Handling Sounds Mix
  • 8sianDude - Ripping, Porting, Materials, Compiling, and Original Weapon

If you like using this compressed mod, giving me a support in the form of simple like, or even an award, would be greatly, very much appreciated. Your compliments, yes you! are what makes me inspired to make more mod like this. Just so you know, there's absolutely no pressure to do so; it's completely optional!

Originally posted by Táiga Rivers:
High-res textures are usually fine. What really helps to avoid crashes is dividing the high-poly model (mostly the w_models, but the v_models are better to be optimised, too) into several SMDs instead of just one. I did that to all the models I am using, but kept the original 2K textures, and I am playing custom campaigns without issues.
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes.
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion.
Low-end PC owners probably still can crash while playing with weapon mods with high-res textures. A friend of mine was playing on a potato PC, and they had to remove all the high-res mods because the game was quite unstable. Sometimes.
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts.
8 Comments
Dokun  [author] 26 Feb @ 5:32pm 
So many things that you did wrong, I'll let you figure it out. It's just a replacement. It worked.
Ducksauce009 26 Feb @ 2:29pm 
does not install when subscribed to
Dokun  [author] 16 Jun, 2024 @ 6:39am 
Well I thought you had already published it, but apparently no. My thought process is that I need to look at the preview so that, well, I can what-do-I-think. But since I can't see it, so long the icon resembles the original mod then it already looks good. Of course for me I had to polish it more, like fixing random holes, smoothen on some area, etc. But for beginner, like I said, already look like the original mod is already nice
PacoYoshi 16 Jun, 2024 @ 6:34am 
Hey Dokun, I was practicing making a hud icon yesterday when you weren't uploading mods, the first hud icon I created was the patriot:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=972070331
I had to create this one following Alex_D's steps in the video "Alex_D's new guide to making HUD icons for L4D2", The result turned out well, I think my practice of creating Hud icons works, what do you think?
Dokun  [author] 10 Jun, 2024 @ 7:29am 
Still don't know whether Oguzhan is okay or not for people to modify his mod, and he rarely active nowadays, afaik. Hopefully it's okay (even though I did compressed 1 of his mod), and yeah, I'll take those two, and big thanks to @H.A for the awards:steamthumbsup:
PacoYoshi 10 Jun, 2024 @ 7:23am 
I found one could be compressed, and also one hud.

compressed:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903098578 cod blast-o-matic

hud:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567094923 re8 village mri bfr
H.A 9 Jun, 2024 @ 6:28pm 
:steamthumbsup: just in time +2