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The dyes from Expanded Dyes are milled from plants, so this is what I've tested:
In quern:
Generic reaction: Mill plants into dye - Works
Mill dyes: Mill mint dye - Works
Mill dyes in bulk: Mill 30 mint dye - Works
From workorders menu:
Workorder (Quern specified): Mill 30 mint dye - Works
* Condition: Amount of unrotten meadowsmint at least 30
* Condition: Amount of empty bags at least 1
Workorder (no specific workshop): Mill plants into dye - Works
* Condition: Amount of unrotton DYE_MAT plants at least 10
* Condition: Amount of empty bags at least 1
Workorder (no specific workshop): Mill mint dye - Works
* Condition: Amount of unrotton meadowsmint at least 1
* Condition: Amount of empty bags at least 1
The only mods I used in this save were, in load order:
Expanded Dyes
AA
Days Til Harvest
Expanded Dyes Patch (this mod)
I've also tried swapping AA and Expanded Dyes, with the exact same results.
After collecting 10 of an Expanded Dyes plant, I queue 1 manager order each of milling plants and milling plant growths. The "mill plants into dye" manager order fails a little more slowly than the "mill plant growths into dye" order, but the "generic order" option directly on the quern still won't let me mill plants/plant growths at all so it's clearly still not finding the plants.
The *only* thing I can think of at this point is some major kind of user error. Or I'm missing a companion mod that's accidentally a dependency.
I'll gladly send over my save file, but I don't know if looking at my save can fix PEBCAK...
Civ adding/altering mods
Other plant mods
AA
AA configuration mods (Days Til Harvest, etc.)
AA civ compat mod
AA plant compat patches (Expanded Dyes Patch, etc.)
ABV
Are the dye plants being given all the correct plant tags? That's the only thing I can think of that may cause this problem...but I so rarely edit RAWs that I don't know how to check that.