Distance

Distance

217 ratings
Denial of Service
   
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Difficulty: Advanced
Mode: Sprint
File Size
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411.068 KB
13 Oct, 2014 @ 9:25pm
29 Mar, 2015 @ 12:48pm
6 Change Notes ( view )

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Denial of Service

Description
Delve into one of the most corrupted sectors in the Empire. Run a newly developed restoration protocol as you traverse the infected districts, collect and deliver necessary data to the core, and maybe look cool while at it.

This is the first level I've made, so I'm very leery of mistakes - as I had little idea of what I was doing. Feedback is appreciated!

Wait, did I just say I didn't know just what I was doing? Huh. Well, enjoy! I hope.
7 Comments
5el. 19 Feb, 2017 @ 1:53am 
Good survival track. The first section was really the highlight...the later parts are a bit meh though.
TinFoilMkIV 2 Jul, 2015 @ 12:03pm 
It does however have some neat segments, but needs to be more consistent and have proper visual cues.
TinFoilMkIV 2 Jul, 2015 @ 12:02pm 
Firstly this level seems to have problems deciding whether it wants to be a speed challenge or technical survival course, as there are plenty of segments where its quite reasonable to go full speed, only to get stoped by a cluster of super tight obstacles with seemingly no way to pass with any kind of speed. Also due to the above there are several places where you end up running into obstacles that require a lot of aerial or otherwise booster related tactics right when you're running up your heat, with no realistic place to recharge.

Secondly this level widely lacks any visual cues for obstacles or road gaps without an immediately apparent solution. IE: the first gap that goes left throught the buildings, took me a few tries to even figure out where the map wanted me to go, or how to get there for a matter of fact since you can clear everything right up to it while boosting but then have no where near the heat left to clear the jump.
Nermanater 21 Apr, 2015 @ 12:19pm 
artificially difficult and really annoying to play
sim<>n[a] 22 Jan, 2015 @ 10:48am 
I'll just wait till the begining will be possible to pass; i mean that jump where you get ability to fly last second.Add sign, pointing where to go, at least.
nrpsSword0 15 Oct, 2014 @ 5:25pm 
(2/2)
- About 60% into the track theres a section in which you can go to the left, right, or straight. The Right route is easy, no complaints there. The Middle is challenging, but makes you feel cool when you flawlessy flip upside down and land. The Left route however...I'm not sure. Is it even possible? I could see if there was a strech of road on the right side, or even a building that you could wallride on, but unless I'm just a dummy and missing something here, I don't see how that route is even possible to complete.

Those are the only problems I had with the track, I found everything else to be good. I give it an 8/10, nice job, but some things could use work.
nrpsSword0 15 Oct, 2014 @ 5:25pm 
(1/2)
Not bad for your first level! However I do have a few personal issues I found annoying, but they are few:

- In the beginning, the three raised parts of the road are very close together, making it a bit of a pain to jump across them without having to slow down. Perhaps space them out a bit?
- Directly after the above, when you have to make a weird jump towards the left through a gap onto another part of the road. I found this part pretty annoying, having died at least four times before I figured out you could use your wings at the last second to get up onto the road. A ramp there would be helpful, unless I am supposed to skip across the buildings that are placed in front of the new section of road. If that is the case, then disregard this point.