Total War: WARHAMMER III

Total War: WARHAMMER III

145 ratings
Instant Building Compilation
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Tags: mod
File Size
Posted
Updated
461.766 KB
10 Jun, 2024 @ 8:50am
16 Feb @ 9:21am
17 Change Notes ( view )

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Instant Building Compilation

In 7 collections by ChopChop
The Dwarfs: Immortal Empires Expanded | IEE 6.0
253 items
The Empire: Immortal Empires Expanded | IEE 6.0
236 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
218 items
ChopChop's Workshop: All Released Mods
77 items
The Wood Elves - Immortal Empires Expanded | IEE 6.0
236 items
Core: Buildings, Garrisons & Landmarks | Immortal Empires Expanded
33 items
KISLEV
224 items
Description

This is a compilation of mods that previously I hosted to workshop as standalone - now combined into one mod for all factions in the game. Depending on code possibility and available unique resources each faction gets a instant building (rush construction) mechanic, that allows you to spend resources like Prestige for The Empire, Skulls when playing as Khorne or Infamy for Vampire Coast and complete the building immediately on the same turn. Due to limitations in the game - some factions get instant building with Gold.

Saved game & SFO compatible


List of factions and required resource with cost per -1 turn:
  • Beastmen - Dread / 250
  • Bretonnia - Chivalry / 100
  • Chaos Dwarfs - vanilla mechanic
  • Daemon Prince - Gold / 2000
  • Dark Elves - vanilla mechanic
  • Dwarf - Oathgold / 200
  • Empire:
    • Golden Order - Arcane Essays / 100
    • Reikland - Prestige / 500
    • Wissenland - Schematics / 100
    • All remaining Empire factions - Gold / 2000
  • Grand Cathay - Gold / 2000
  • Greenskins Scrap / 50
  • High Elves - Gold / 2000 (Influence not possible)
  • Khorne - Skulls / 500
  • Kislev
    • Daughters of the Forest - Spirit Essence / 100
    • All remaining Kislev factions - Devotion / 100
  • Lizardmen
    • Cult of Sotek - Sacrificial Offerings / 100
    • All remaining Lizardmen factions - Gold / 2000
  • Norsca - Gold / 2000
  • Nurgle - vanilla mechanic
  • Ogre Kingdoms - Gold / 2000
  • Skaven - Food / 20
  • Slaanesh - Devotees / 100
  • Tomb Kings - Canopic Jars / 100
  • Tzeentch - Grimoires / 100
  • Vampire Coast - Infamy / 100
  • Vampire Counts - Blood Kiss / 1
  • Warriors of Chaos - Souls / 200
  • Wood Elves - Gold / 2000




Many thanks to ModDB for featuring this mod in "Honourable Mentions" in:



[streamelements.com][patreon.com][discord.gg]
97 Comments
Vékell the Shape-Shifting 13 May @ 1:39am 
Is it possible to remove the sound of a pig during construction?
Chinag 27 Mar @ 4:17pm 
I played a bit of Kislev on the new patch, devotion is essentially a reskinned control with the option to insta drop it by 50 to gain a bonus. I don't think it makes sense as a resource for instabuilding anymore.
ChopChop  [author] 27 Mar @ 2:18pm 
True brother 🙏 Glad its fixed, now i have to find out how new devotion works for Kislev.. Current one was using previous global resource, now its province local. Very curious to see will it work. I hope to check tomorrow as today i moved house to new place ✌️
Krakenous 27 Mar @ 2:03pm 
Looks like they fixed it pretty quick which is nice to see. Crazy how something like that slips through.
ChopChop  [author] 26 Mar @ 4:41pm 
yes that's true. the mod is crashing due to capitalization of letters in tables names in this mod (the uppercase bug). there is to many tables for me to manually rename in this mod, so will have to wait until CA will fix their error as they informed. they are trying to resovle the problem asap. additionally i havent tried yet the devotion resource and will it even work with this mod after update. sorry friend, not gonna do pointless work until there will be official information from CA that either the bug is fixed or unfixable.
qawilson1 26 Mar @ 4:19pm 
Causes ctd in 6.1. Probably an issue with capitalization from what I've seen with other mods.
Krakenous 23 Feb @ 6:37am 
Fair enough. I'm instead looking into how to reduce the building times instead, I thought just adding "tze_cult" to the effect table in a already made mod would work but hmmm...maybe I'm missing something
ChopChop  [author] 23 Feb @ 6:22am 
not possible
Krakenous 23 Feb @ 4:24am 
Shame it doesn't work for The Deceivers cult buildings for example, their fucking build times are too long in my modded campaigns xD
ChopChop  [author] 10 Feb @ 9:25am 
Im affaid not, only to normal land buildings (no horde or undercity/cult)