RimWorld

RimWorld

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MIM - WH40k Augmetics
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.114 MB
10 Jun, 2024 @ 12:29pm
29 Jun @ 6:38am
17 Change Notes ( view )

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MIM - WH40k Augmetics

In 3 collections by emitbreaker
MIM WH40k Compatibility List
374 items
MIM WH40k Mod Collection
47 items
MIM WH40k Mod Collection 1.6 Migration Completed
38 items
Description
Summary

A Warhammer 40,000: Wrath and Glory themed bonics and implant mod, including some items from its earlier / later version of Warhammer 40,000 Role Playing Game (Dark Heresy 1st / 2nd and supplements, Black Crusade, Only War, Rogue Trader, Death Watch, Imperium Maledictum)

I've tried to do my best not to make these new augmetics redundant with existing mods, yet there would be certain chance of the redundancy.

This mod adds 14 new augmetic rehabilitation recipes (cure scar and injuries), 15 new augmetic reconstruction recipes (restore missing body parts), 10 new augmetic enhancements, 20 new augmetic implants, 4 new xenos augmetics and bioniks, 7 new heretic augmetic implants and 6 new exotic augmetic implants, along with 9 new researches for them.

To Dos
1. Weapon implants

Contents
Augmetic Rehabilitation

To make it very simple, it cures scars and injuries on a body part or body part group. You can use this new recipes on operations tab once you've done augmetic rehabilitation research on Imperium (MIM) tab.

Augmetic Reconstruction

To make it very simple, it restores missing body part or body part group. You can use this new recipes on operations tab once you've done augmetic reconstruction research on Imperium (MIM) tab.

Augmetic Enhancements

Kind of Bionics somewhere between vanilla bionics and vanilla archotech body parts. They give 130% part efficiency along with additional stats.

You can craft them on Fabrication bench once you've done augmetic enhancements research.

Augmetic Arm


Augmetic Leg


Auger Eye


Night's Eye


Reticule Eye


Augmetic Respirator


Augmetic Kidney


Augmetic Liver


Augmetic Lung


Augmetic Stomach


Augmetic Implants

An implant that can be added to a body parts in addition to its existing item, except Cardioproxy.

You can craft them on Fabrication bench once you've done augmetic implants research.

Subskin Armor


Auger Array - Auspex


Auger Array - Diagnostor


Autodogmatic Cortex


Sinew Armature


Cardioproxy


Baleful Eye


Scribe-Tines


Synthetic Muscle Grafts


Voidskin


Autosanguine


Luminen Capacitors


Augmetic Brain Implants

An implant that can be added to brain.

You can craft them on Fabrication bench once you've done augmetic brain implants research. All of below implants may causes brain shock when attacked by EMP.

Cortex Implant


Mind Impulse Unit (requires Biotech)


Neuroplastic Psychosectemy


Reflex Catalyst


Analytic System


Memorance Implant


Volitor Implant


Cerebral Implant


Xenos Augmetics and Bioniks

A xenos origin implants. Requires Xenos Augmetics and Bioniks research.

Iron Gob


Iron Gutz


Eyes of the crone


Heart of Vaul


Heretic Augmetic Implants

An implant that is crafted and used by heretics. Requires Heretic Augmetic Implant research.

Blade-Tines


Heretic Brain Augmetic Implants

A brain implant that is crafted and used by heretics. Requires Heretic Brain Augmetic Implant research. All heretic brain augmetic implants cannot be removed at all.

Chem Injector - Go-juice


Chem Injector - Alcohol


Chem Injector - Ambrosia


Chem Injector - Flake


Chem Injector - Yayo


Chem Injector - Wake-up


Exotic Augmetic Implants

A rare implant that is crafted and used by rogue traders and Adeptus Arbites. Requires Exotic Augmetic Implant research.

Constructer Interface


Karrikian Lock-Arm


Ætheric Wave-spars


Blackbone Bracing


Pain Ward


Vitae Supplacement


Buy me a coffee if you wish[buymeacoffee.com]
53 Comments
emitbreaker  [author] 4 Aug @ 7:33am 
@ccle I don't have steamdeck so I didn't recognize that. But fit it to steamdeck sounds like not fit to normal monitor... Let me think about it. And I do recognize the rendering issue, so I'll handle them when I start design refactoring of this mod.
ccle 4 Aug @ 6:37am 
Also I noticed that the reticule eye placement on pawns with the hulking body type (such as a space marine) is lower down and towards the center of the face causing the actual pawns eye to still be visible, but seems to be correctly placed for pawns that are a normal body type. I'm unsure if bionic eyes actually move for pawns when their body type changes to the hulking size since I use a mod that hides the visual for bionic and archotech eyes. Just a suggestion but maybe there could be a toggle setting to hide the visuals for the eyes to circumvent this?
ccle 4 Aug @ 6:37am 
I ran into a minor issue with the location of the research for these while playing on the Steam Deck. I wasn't able to scroll down, so most of these research boxes were actually off the screen below everything else and I couldn't click them to research. I was able to remedy this by changing the Y height to 5.8 instead of 6.1 causing a slight overlap with the research above it but allowing me to select the research boxes. I also noticed this issue with the WH40k structures and embrasures research as well.
emitbreaker  [author] 3 Aug @ 6:35pm 
@Omega hmm... make sense. Will put it onto my to-do list.
Omega 3 Aug @ 5:55pm 
Just a suggestion, longer build times for them? I queued up 3 arm augmetics and was surprised when they were done in 3 seconds
emitbreaker  [author] 1 Aug @ 9:47pm 
@TurtleShroom Ah, you can do it by xml. Check the Hediffs_BodyParts_HereticImplants.xml
TurtleShroom 1 Aug @ 8:42pm 
CRAP. There's no way to do it in pure XML?
emitbreaker  [author] 1 Aug @ 6:47pm 
@TurtleShroom Sure. You can use the codes in assembly freely.
TurtleShroom 1 Aug @ 2:17pm 
Is it possible for me to create my own Chemical Injector Implants with drugs that I created in my Mods? I would love to make a permanent Egg Nog Chemical Injector, so that my Pawn is always festive! :winter2019happysnowman:
Potato0 18 Mar @ 6:48pm 
sorry I was talking about the "smokeleaf dependence (wthdrawal)" I remove it and it comes back again