Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos Dwarf Aerial Supremacy - Two Flying units
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25.554 MB
11 Jun, 2024 @ 1:59am
9 Jul @ 11:35pm
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Chaos Dwarf Aerial Supremacy - Two Flying units

In 1 collection by Pwner1
Mods by Pwner1
70 items
Description
The Thunderbarge might have been one thing, but now their dark cousins will up it a notch!

Introduces heavy aerial units to the Chaos Dwarfs roster based technically on the Thunderbarge and Cathay Skyjunk and Regiments of Renown variants.

Principles of lift achieved by the heated gases to fill a balloon might lift a liftweight wooden ship, but that is not enough power to take the iron bastions imagined by daemonsmiths. With dark sciences and sorceries combined the Helstinger and Daemonbarge have taken on wings, or rather jet thrusters. Not only is it a bastion of iron, but it carries gunners, cannons and bombs to rain literal fire on enemies below.

The Helstinger is smaller flying machine with it's main armament being a powerful cannon which fires not cannonballs, but innovative shell ammunition which will destroy high value monstrous targets with ease, it also carries in it's bay powerful incendiary bombs to be dropped best on enemy infantry. The RoR variant, The Red Rust has a barrier, explosive shells, magical attacks and drops Dreadquake bombs, is daemonic,causes terror, has dread aversion and Hellcannon abilities.

The Daemonbarge is a floating fortress which carries on deck 8 gunners with suppressive blunderbusses and two naptha bomb throwers which apply fire weakness to enemies hit, it has two flamecannons and drops powerful bombs equal to Queen Bess blast in power, it also from it's rear bays vents searing steam on enemies below. The RoR variant, Charred Drake has miniature magmacannons, and dreadquake payload, causes fear and encourages and is unbreakable.

They use warmachine unit caps and hould benefit from buffs, please report any errors and give feedback. THanks. Shoutouts to dudes in the Skeleton Crew for feedback.

183 Comments
Pwner1  [author] 3 Aug @ 6:53pm 
well in my experience I played against tombking end game crisis and they shot them out of the sky with relative ease and I lost.
Wish Daemonbarge wasn't so horrendously overpowered. Tried a few armies with just one in each, after a few turns decided to disand them. Hellstinger on the other hand feels actually pretty balanced, even the RoR version.
Love the designs, both look awesome, but I'd prefer if Deamonbarge didnt instantly delete any given unit.
Pwner1  [author] 26 Jul @ 11:04pm 
Some say they are very powerful as they are, giving them access to those abilities would give them a huge boost.
Leonardo 26 Jul @ 10:37am 
hi Pwner1, any plan to integrate the units into the hellforge system?
Red 23 Jul @ 5:04pm 
normal
Pwner1  [author] 23 Jul @ 5:03pm 
RoR or normal?
Red 23 Jul @ 5:01pm 
it is very different. The bomb they drop is Overpower while the thunderbarge its not. That bomb can literally one shot any unit while thunderbarge will do some minor dmg. The design of this unit is sick but if you could change the dmg or have a lite version where it is not as powerful it would be amazing. Also, I am playing SFO so units have like triple the hp and this thing still one shots them XD.
Pwner1  [author] 22 Jul @ 11:17am 
It's not that different from the dorf Thunderbarge is it?
Red 22 Jul @ 11:00am 
this unit needs a nerf. Just 1 unit can literally destroy one army. I dont see the fun in mega OP units. Great design thoe but the bomb they dropped when on top of enemies is too op.
Pwner1  [author] 21 Jul @ 2:54pm 
THey don't receive armory buffs, as those i felt are not that good fit for them, They receive other tech and skill buffs.