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Maybe I should have written the loader codes in the upb loader specifically for myself instead of synchronizing with SN from the beginning. This would have required making the upb lua loader mandatory for my own mods.
(You can empty the inventory of this type of ship pilots by teleporting to that ship and talking to the captain.) There was a bug for this type of ships in the original SN mod. The menu would not open when you right-clicked.
If there is no ship in this type of situation, the right-click menu will open without any problems.
* I tested the Community Edition alone, but it only provided 1 lua load in the job of multiple lua loads. It gave an error for subsequent lua loads.
As far as CE it appears to be completely unpacked in the one i downloaded.
Community Edition does not provide lua loading. The error comes from here.
The team that reworked the SN mod did not make many changes to the lua loading code. The calls are made the same way. However, I think the reason why the lua loading module does not work is because the Community Edition mod was packaged incorrectly (subst_01.cat).
But with this mod all UPB files are either partially working or not working at all.