Barotrauma

Barotrauma

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[MR] The Invincible [xpath]
   
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11 Jun, 2024 @ 6:38am
11 Jun, 2024 @ 8:15am
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[MR] The Invincible [xpath]

In 1 collection by  MisterFossil 
Fossil's Barotrauma Mods
4 items
Description
Requires Lua For Barotrauma (with xpath patch) or
Lua For Barotrauma (with xpath patch) unstable version
enabled and installed ❗
← Installation instructions are here.
← Or here, in the description.

Don't load together with The Invincible - Husked! Pick either one of them.

Xpath modding allows this mod to be compatible with virtually anything 😋

A spiritual and technical successor to Down But Not Out - Revived
(which was a spiritual successor of a mod going by the same name.)

Do you HATE your dumb crewmates getting mauled down by ballast flora?
Do you DESPISE the janky AI, causing your bot crewmembers to suffocate in the ballasts?

Try this one out!

What this mod does:
  • You can be knocked unconscious, but you won't die.
  • Only your crew is affected, no invincible pirates.
  • That's all.
    If you want your crew to turn into husks, opt for The Invincible - Husked! instead.
  • Should work with Neurotrauma, Barotraumatic, Dynamic Europa.

Also, the GIF is mildly outdated, since I've disabled the affliction icon showing up. 👍

revive easier don't die more health hp stay alive no respawn easier OP down affliction death
6 Comments
 MisterFossil   [author] 8 Jun @ 1:30pm 
XPath got updated, yay! It should work properly now
Кролик :3 30 Aug, 2024 @ 12:10am 
хорошо , рад слышать
 MisterFossil   [author] 29 Aug, 2024 @ 9:40am 
@Кролик :3
Прости, что я не ответил раньше.

Займусь проблемой, когда Lua For Barotrauma (xpath) обновится до последнего хотфикса, спасибо за логи.
Кролик :3 6 Aug, 2024 @ 6:52pm 
<DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in
<DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
Кролик :3 6 Aug, 2024 @ 6:52pm 
<DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 263
at Barotrauma.GUI.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1262
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 967
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in
Кролик :3 6 Aug, 2024 @ 6:52pm 
crahed game, at Barotrauma.CharacterInfo.AppearanceCustomizationMenu.RecreateFrameContents() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\CharacterInfo.cs:line 639
at Barotrauma.SinglePlayerCampaignSetupUI.RandomizeCrew() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignSetupUI\SinglePlayerCampaignSetupUI.cs:line 338
at Barotrauma.MainMenuScreen.SelectTab(Tab tab) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen\MainMenuScreen.cs:line 729
at Barotrauma.MainMenuScreen.SelectTab(GUIButton button, Object obj) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen\MainMenuScreen.cs:line 705
at Barotrauma.MainMenuScreen.<.ctor>b__39_11(GUIButton tb, Object userdata) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen\MainMenuScreen.cs:line 296
at Barotrauma.GUIButton.Update(Single deltaTime) in