NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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The Sovereign Incident =[DEMO]=
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103.628 MB
12 Jun, 2024 @ 9:13pm
23 Jul @ 11:52am
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The Sovereign Incident =[DEMO]=

Description
This is an early release, demonstration version of a mod project I'm working on.

Thank yous to AGM: For everything.

And

NullAurelian
The Cyndar System
Theta03
ViceAdmiralIP
Yub

For QA and general testing.

Included in this demo:
- 2 factions
- 2 ships per faction
- 8 custom missile types
- More example equipment for all existing modular slots

and all currently planned unique core mechanics!

All of this is intended to give you an idea of what each faction will be about, once they are fleshed out. At present, neither of the factions are particularly viable for assembling skirmish fleets.
108 Comments
Gwyvern  [author] 25 Jul @ 12:31pm 
That sounds like work to set up
Skyfinder 24 Jul @ 12:47pm 
i wish you did have a gallery; its a pain in the ass to ever find any of your older art and animations
Gwyvern  [author] 21 Jul @ 4:02pm 
I don't do anything official with my youtube channel, and It's been a while since I've done any new spaceship renders, got a lot of other projects going on.

I also don't really maintain a proper gallery, but I do occasionally post worldbuilding pieces on my bluesky: https://bsky.app/profile/gerardriley.bsky.social
ironmanhowes 21 Jul @ 3:05pm 
is there a channel with more of these animations or is it just that one?
Gwyvern  [author] 21 Jul @ 8:40am 
The patch was an emergency update after investigating a few of the complaints that have been piling up revealed that the signatures for virtually every ship in the mod were wildly incorrect.

It includes a few other bugfixes but the IRPAL is currently bugged.

https://prnt.sc/54aLeFmtqMrn
Gwyvern  [author] 21 Jul @ 5:46am 
They got it from me, I made that animation long before it was in nebulous.
ironmanhowes 21 Jul @ 3:27am 
I've seen the coastwalker in an animation in background footage for a spacedock video recently and i'm wondering where they got the animation from?, if anybody knows pls tell me.
goofball305 14 Jun @ 6:34pm 
(Part 2 due to character limit)

The results were grim. Shots Fired per the Battle Report for the IRPALs is 2301, while hits is at 74, for an accuracy of ~3.2%.

Battle Report available here: https://drive.google.com/file/d/1AwH_4QbmBwSQaeDfvDN0YdNcJ3ZR8_sM/view?usp=sharing
goofball305 14 Jun @ 6:34pm 
Did more testing, this time against standoff weapons.

The target was an FLV with 6 IRPALs along its lower surface, with the launch platform being another FLV with the coil set to High power. The target was equiped with the "Cat armor composite" from the cat technology mod to ensure that it survived testing.

The missiles were fired from a distance of about 7km, ahead and ~30 degrees below the target, to ensure that all IRPALs could fire on the incoming missiles during the entirety of their flight.

12 LMH-200 missiles (speed set to 225m/s, no evasive manuvers, free approach) per standoff fuse were launched (12 with 250m fuses, 12 with 500m fuses, ..., and 12 with 5000m fuses.)

12 NSC-200 charges (speed set to 300m/s) per standoff fuse were launched (12 with 250m fuses, 12 with 500m fuses, ..., and 12 with 5000m fuses.)

36 NSC-300 charges (speed set to 300m/s) were launched, 12 each for the 1000m, 2500m, and 4000m fuses.
goofball305 13 Jun @ 9:54pm 
Did some testing with the IRPAL. Currently against non-manuvering Armorer missiles set to minimum speed (120m/s) it has a shot to kill rate of around 6.25%.

The default speed For an SMHM-200 is 217m/s. With the IRPAL's range of 5000m that comes down to an engagement time of ~23sec, which with its fire rate means 4 salvos of 3 shots for a total of 12 shots. The expected value of missiles killed is 12*(1/16), or 0.75. This means that you can cannot reliably expect an IRPAL to handle a single basic missile. For a salvo of 3 missiles you'd need 4 of the things.

I get that as a DP weapon it needs to be worse at PD than dedicated PD weapons, but the numbers here are a bit much. Maybe up the accuracy a bit or let it be buffed by mount gyros and gun plotting centers?