RimWorld

RimWorld

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[KV] Hand 'n' Footwear [Adopted]
   
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Mod, 1.5
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424.801 KB
13 Jun, 2024 @ 3:19am
13 Jun, 2024 @ 4:56am
2 Change Notes ( view )

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[KV] Hand 'n' Footwear [Adopted]

Description
Overview
Are you tired of walking barefoot on the Rim? Hands chilly because there's nothing around to put on them? Constantly losing precious digits and toes because there's nothing to stop them? Not anymore!

Hand 'n' Footwear adds a set of... handwear and footwear, which are balanced to fall in line with existing vanilla apparel. Additionally, humans will actually have a slower walking speed if they're barefoot - although not massive, it could make a difference in certain scenarios. Here's what this mod currently adds to the game:

Shoes: Just a basic pair of shoes that offers little protection for your feet, and gives a mobility improvement. Cheap, and quick to make.

Tribal Boots: Boots made out of animal/human hide, which can be made at a crafting spot - perfect for dressing up your tribals! You'll also see enemy tribals rocking these, so beware. Gives a slight mobility improvement, and minor cold insulation.

Cowboy Boots: It was inevitable, wasn't it? Cowboy boots fit in with the Western-part of the Sci-Fi/Western masterpiece that is RimWorld - slightly more protective than shoes, but can only be made out of leather. Minor boost to social chat impact, and mobility.

Plated Boots: Is it a shoe, is it a boot? No, it's two lumps of metal bashed into the shape of boots, and hollowed out so that fragile feet and tootsies can fit (sort of) snugly inside them, and be protected from various forms of harm! As implied, these aren't great for one's mobility...

Powered Boots: High-tech, powered, metal-plated boots, that fit nicely on one's fragile feet and tootsies, and be protected from various forms of harm! Unlike Plated Boots they do not impact one's mobility.

Gloves: Finally you can wear squirrels on your hands with gloves... or thrumbos... or mushrooms... or whatever! Provides minor protection for your hands, and a small buff to cold insulation.

Dexterous Gloves: Made out of a strange glitterworld polymer, these gloves take ergonomics to the extreme to the point that work performance and combat performance get a slight improvement! Slight caveat though: Supply of glitterworld-exclusive polymer is sort of low on the edge of the galaxy (and the fact that how these are manufactured is a deep, dark glitterworld secret), so the only way of obtaining a pair of these bad boys is on the black market - or rarely from high-ranked raiders... and they're lucrative as to be expected. They also offer no protection.

Plated Gloves: Low-tech, bulky, metal-plated gloves that fit nicely on one's hand, and do a half-decent job at protecting hands and digits from bullets and other forms of harm. However, it's not so easy to perform work tasks with these on and they therefore hinder global work speed.

Powered Gloves: High-tech, powered, metal-plated gloves that fit nicely on one's hand, and do a great job at protecting hands and digits from bullets and other forms of harm. Unlike Plated Gloves they do not incur a work speed penalty.

Credits
XeoNovaDan: Original Author
Kiame Vivacity: 1.0 - 1.3
Scout Gaming: 1.4 update

Compatibility
There is an unusual issue with this mod and Mending which causes some recipes to not show up on either tailoring bench. This is remedied by placing Hand 'n' Footwear above Mending in the load order.

IMPORTANT NOTE
Gloves can't be worn if a colonist has both bionic arms; make sure they're not wearing any gloves if you're installing two bionic arms as they will disappear. Same applies for boots with legs. This is because bionic arms don't actually include hands, and bionic legs don't actually include feet; this is a vanilla issue.

Translators:
- publicuser - Chinese
- The Scout - Russian

I did not create this mod, I just updated it.

The original can be found here
The 1.4 version can be found here
5 Comments
Scout Gaming 12 Jun @ 4:54pm 
1.6 plsss
Ogliss  [author] 25 Jun, 2024 @ 2:33am 
@Thels
Im not actually sure, KV's version credits him as the original author, though i managed to omit KV from the credits somehow! thanks for pointing it out!
Thels 25 Jun, 2024 @ 1:50am 
Thank you for updating this mod, and fixing the plated boots & gloves requirements!

However, the description credits XeoNovaDan as the original author, but shouldn't that be Kiame Vivacity?
Scout Gaming 13 Jun, 2024 @ 7:03am 
Thank you
Shadow 13 Jun, 2024 @ 6:13am 
Thank you for updating this mod. Only a few more mods getting updated to 1.5 to go, and I am going to be able to play this game with the mods that I want.