Arma 3
70 ratings
Hunted/Hunter [SP][Coop-5]
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
777.186 KB
14 Jun, 2024 @ 6:33am
1 Change Note ( view )

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Hunted/Hunter [SP][Coop-5]

In 1 collection by zahl
Callsign Razor
21 items
Description
Situation
After disrupting Russian operations in the area, things stayed calm for a while, but over night, Russian planes and helicopters started to patrol the area around the NAPA main base at Rog Castle. Razor Team was sent out to patrol the woods to the east to look for any signs of a Russian assault on the base.

The patrol itself was quiet and without anything noteworthy; on their way back, however, they saw smoke rising over the castle...

Mission
Move back to your patrol base, try to reach somebody at Rog, and find out what's going on.

Data
  • Difficulty: Medium*
  • Type Of Combat: CQB/MidRange
  • Playtime: 40-60min
  • Factions: Razor Team (NAPA) vs Chedaki & Russian Armed Forces
  • Players: SP/ Coop-5



Thanks to
Tova for their convoy script https://forums.bohemia.net/forums/topic/226608-simple-convoy-script-release/ and to onestar for beta testing

* you will receive less damage than you normaly would because I wanted to make the loadout as faithful to Arma 2 Razor as I could, but that'd mean getting one-tapped by AI.

this mission is not meant to be played with any other mods like ACE, AI mods, etc. Use those at your own risk

Callsign Razor 13 | the AI convoy might be a bit buggy
8 Comments
marco.toppy 2 Feb @ 3:24pm 
Bad mission because i cant destry convoy, i m sorry ! I was forget sachel (explosive ) out on street poit pass convoy... I tired to manage IA teammates, it work is too much waste my mind ! arma 3 sp workshop missions save progress too much time version ! :steamsad:
Komodo 18 Jan @ 5:31am 
fantastic, loved the ambience and that ambush was top notch...Father gets his wishes

ty zahl
<A2>Pepe 22 Jul, 2024 @ 1:20pm 
Good mission, again. Thanks. :steamthumbsup:
bboy 18 Jun, 2024 @ 12:49am 
Another good mission! Thank you for this one! Keep rocking! :steamthumbsup:
[9RT]V®M®F® 17 Jun, 2024 @ 3:31am 
,:steamthumbsup:
Liberty_Valance 15 Jun, 2024 @ 1:17pm 
Excellent; thanks
zahl  [author] 14 Jun, 2024 @ 11:36am 
@Chris P. Bacon

Thanks for playing! Really glad to hear that everything went right because playtesting was a mixed bag this time

I'd recommend disabling the AI's ability to detect mines (thanks onestar for telling me about that) because otherwise the convoy will drive around explosives just to ram into buildings and get stuck there lol
Chris P. Bacon 14 Jun, 2024 @ 11:13am 
Nicely done man. Great work once again :)

Ambush part was definitely the highlight here. No issues encountered and everything went smooth sailing. Might check out the convoy script for my own haha.