Door Kickers 2

Door Kickers 2

209 ratings
Wall Penetrating Rocket
   
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Content Type: Equipment
File Size
Posted
Updated
273.001 KB
15 Jun, 2024 @ 1:35am
26 Apr @ 5:40pm
21 Change Notes ( view )

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Wall Penetrating Rocket

Description
When a rocket explodes, it causes the second explosions, it damaging the enemy behind the wall.
It also gives Armor penetration stat to deal with Armored Units that appear in mod such as Nowheraki Ground Force!



Weapons supported by this mod:
Rangers and CIA's AT-4 RPG-26
NWS's RPG-26 and AT-4(Not used by the original gameplay, but data exists)
Enemy RPG-7 and RPG-26



Compatible Mods:
Must load that in lastest order follows the mods below. If you don't, it will not work. First, enable other mods and then enable this mod.

United States Armed Forces
- AT-4, M3 MAWWS, SMAW, M72A7, FGM-148 Javelin, FGM-172B SRAW

Project ARES
- M72 LAW and Carl Gustav

Task Force Toro
- C90 HEAT now can penetrate wall
- Rifle grenade of CETME, M95 and AW50 now can penetrate armored unit

Instrument of Violence
- PF-89B now can penetrate wall
- DZJ-08, PBW001E, M72 LAW, RPG-18, RPG7 and M3 Carl Gustaf now can penetrate armored unit

Nowheraki Ground Forces Asset Pack
- Since the NGF Asset pack modifies the Vanilla enemy AT Weapon for they can againist friendly Armored vehicle, this mod must be loaded last when used together.
23 Comments
Chad di Urbino  [author] 24 Jun @ 3:44am 
Weird. it shouldn't happen and i can't reproduce it.
Dr. Hugh Jass DFA 23 Jun @ 4:37pm 
I think something in the USAF mod recently broke this mod as many/most of my rockets are now at 0 rockets in game. If I turn off this mod, it goes back to the normal load
Locked In Alien 4 May @ 1:39pm 
It's not a problem if you can't be bothered, just reporting my findings, good work as always :steamhappy:
Chad di Urbino  [author] 3 May @ 9:34pm 
compat with that mod is pain. :steamfacepalm:
Locked In Alien 3 May @ 9:20am 
Nice update. Mod seems to cause error with cag_m79_hedp. Missing model/error when attempting to use it, works fine once mod is deactivated.
Locked In Alien 26 Apr @ 1:03am 
cool, just remember the 75th Ranger ARES squad still uses the usf tag so its basically a duplicate with a different prefix
usf_Carl_Gustaf
Chad di Urbino  [author] 25 Apr @ 9:49pm 
:steamhappy: i'll fix that
Locked In Alien 25 Apr @ 8:56pm 
No problem man, you do all this on your own time so it's easy to overlook something small.
Chad di Urbino  [author] 25 Apr @ 8:50pm 
I guess i added line about CAG but it's not exist in workshop version :steamsad:
Locked In Alien 25 Apr @ 8:28pm 
CAG Expanded uses this prefix, cag:
cag_Carl_Gustaf
cag_M72LAW
The prefix in the XML for this mod was usf:
usf_Carl_Gustaf
usf_M72LAW
Just changed the XML myself and can say it's now working.