Dwarf Fortress

Dwarf Fortress

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Deon's Menagerie - Umber hulk
   
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creature
Tags: mod
File Size
Posted
Updated
55.287 KB
15 Jun, 2024 @ 6:47am
13 Jul, 2024 @ 11:15am
6 Change Notes ( view )

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Deon's Menagerie - Umber hulk

In 1 collection by Deon ☣
Deon's menagerie - Genesis mod creatures
9 items
Description


Warning: Any mod adding new creatures requires a new world to be generated, otherwise they will not spawn (since they were not generated as a part of a world's population).

Creature description
Umber hulk looks like a cross between a gorilla and a beetle. Its most prominent feature is probably the huge pair of mandibles. Four eyes, one pair multifaceted, the other seemingly normal allow it to both see in the darkness in which it lives and somehow befuddle their enemies with merely a look. Its massive claws tunnel through rock with ease and its thick armor is as strong as a full plate mail.

Creature population
Biome: Subterranean chasm, 2nd-3rd cavern
Population: 2-7


This is one of creatures from my old Genesis mod. I've decided to release each creature separately, so you could pick and choose what you want.

If you like the mod, you will make me happy if you rate it and share it with your friends. And remember, Losing is Fun!




This mod simply adds a new creature (with related bodyparts and inorganic materials), so it cannot conflict with anything.
It needs vanilla materials/bodypart definitions to function.
12 Comments
C.K. Kirbi 14 Oct, 2024 @ 7:26pm 
Is it stronger than a super saiyin?
2chuu4u 16 Sep, 2024 @ 9:30am 
Do these guys lay eggs? I'm having trouble breeding them
2chuu4u 13 Jul, 2024 @ 6:33pm 
Oh! Shid! So it wasn't supposed to be there. Good to know!
I knew I could just snip it out, but I also try to put some trust in mod developers' design intent. Like "Eh, if Deon thinks I shouldn't be able to capture them, maybe I should play along and see how it goes."

But, cool to know. I think it's time to make a new world. (I hadn't had one with this mod installed yet)

I am not offended, and rather I am happy for your interaction and active reaction.
Deon ☣  [author] 13 Jul, 2024 @ 11:18am 
1.3
- Removed TRAPAVOID to allow capturing of these majestic beasts.

If you already have a mod installed, I think the game should update it since version is marked as compatible, but you can also manually remove [TRAPAVOID] from your /data/installed_mod/deon_dndumberhulk(#) game files.
Deon ☣  [author] 13 Jul, 2024 @ 11:18am 
Oh sh... Sorry, it was an old balancing change from GENESIS mod where I made a lot of enemies un-trappable.

With TrapAvoid, you would have to make them sleep or stun them on traps.
I sincerely apologize for the fact that I forgot it in the code. I've removed the issue with the new update, as I didn't intend to bring full Genesis mod balance into Vanilla-styled DF mods.
2chuu4u 13 Jul, 2024 @ 8:42am 
Ah, wonderful! And I see you even added these tags. How exciting c:

Now to figure out a way to trap them, lol! I looked through the files and saw they dig through your normal traps.

But imagine... War Hulks!!!
Deon ☣  [author] 13 Jul, 2024 @ 1:56am 
1.2
- Added TRAINABLE tag, to make them trainable into war and hunting beasts.
- Removed NATURAL tag to stop them from ignoring elves.
Deon ☣  [author] 13 Jul, 2024 @ 1:48am 
Yes, Umber Hulks are classified as "exotic pets". Which means that normally they are not tamed by civilizations, but you can cage them and tame them.

Also they are not marked as "building destroyers" even though they grow twice as large as a grizzly bear. So you should be safe making elaborate traps for them if you want to.

In DnD they are often slaves of Neogl. THey are not marked as trainable for hunt or war though, but I think now that you bring it up, I should change it.
2chuu4u 12 Jul, 2024 @ 1:39pm 
Does anyone know if these can be tamed?
Somehow I've always had a soft spot for Umberhulks. I don't know if I want to give the Caverns another way to kill me yet, but I at least have to subscribe!
Deon ☣  [author] 27 Jun, 2024 @ 3:39am 
Thank you!