RimWorld

RimWorld

346 ratings
Mech Work Tab
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Mod, 1.5, 1.6
File Size
Posted
Updated
210.887 KB
15 Jun, 2024 @ 6:58am
17 Jul @ 7:51am
6 Change Notes ( view )
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Mech Work Tab

Description
Description
This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
There is also a minor tweak to remove nonsense work items from supporting Mechanoids such as recruiting, milking and bedrest.
The vanilla functionality for ordering by Overseer and WorkMode have also been fixed.

Known Issues
No issues however the tab can get a little tight for space if you have many mods adding different work types.

Compatibility
Tested in a modpack with many many mods without major issue.
There is a chance mods adding additional work priorities may not reflect the new priorities in this menu.
Support for Vanilla Textures Expanded icons has been added using the same icon they added for mechanoids. This is because I do not have rights to modify their icons or the skills to make my own!

Future Updates
In the future I would like to add a proper icon and see about giving the option to hide the Overseer and WorkMode.

About
This mod has been created by me, SpaceMoth! A mod I spent way too long making after finding my mechanoids stopped doing some jobs after messing with mod lists and having no idea what they were actually assigned to do.

I will aim to update my mods within a couple weeks of any major update!
Please feel free to suggest ideas of additional mods. New mod creation can take some time but I am welcome to ideas. Please note my skills are in scripting and coding, and I have very little ability when it comes to art and assets.

Thank you to 摄魂狼 for the translations for Traditional and Simplified Chinese.

IDs
ID: 3268299107 Mod ID: Spacemoth.MechTab
Popular Discussions View All (1)
1
20 Jul @ 2:02am
An error occurs after entering the game
水晶哥
90 Comments
Tobi 16 hours ago 
Does anyone else have the issue that agrihands harvest stuff despite harvesting being deactivated for it with this mod?
Merloga 29 Jul @ 4:04am 
My hopes of Liferts loading reactors seems shattered. Great mod, but damn. Why does Dubs hate lifters so much
Sainth Moth [HME] 28 Jul @ 1:25pm 
god bless you, brother Moth
Ros[É] 27 Jul @ 3:00pm 
I don't see the deliver job type for mechs from [FSF] Complex Jobs. Is there something I'm missing?
Space Moth  [author] 26 Jul @ 2:01am 
I would recommend trying [FSF] Complex Jobs to get more job types. It is a mod I have been running with for a long time, and I forget what ones it adds.

Allow tool also adds some more work types, and this mod should support any mod-added job types added to pawns.
Ironman_Mk11 25 Jul @ 11:48pm 
Am I just being oblivious, or is there no way to expand the categories? This mod is helpful for fabricators, but the rest of the mechs basically only have 1 category. It doesn't do anything telling a lifter or a constructoid to "haul" or "construct" at priority 3 vs 5, because that's all they do...

What would be amazing is if we could expand the categories, like Work Tab. That way we could set the constructoid to prioritize menial tasks like maintenance first, set lifters to prioritize job deliveries instead of general hauling, set agrihands to only sow or harvest, etc.

Or maybe it can do this already and I'm just completely missing how?
JoeOwnage 23 Jul @ 8:21am 
I'm getting the modsettings error every launch
aef8234 22 Jul @ 4:13am 
Can you add the ability to give mechs work types in general? I like the mod, but a lot of mechs in general literally has no worktype.
gicago 20 Jul @ 1:51am 
After resubscribing to the mod and validating files the error mentioned below was still there.

I went to my "\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config" folder and deleted the XML file of the mod.

It will have mod ID "3268299107" in the file name. After I deleted the file and started the game the error was gone.

The file gets recreated when you start the game and the mod is loaded.
Crimson 19 Jul @ 1:35am 
I get the same error everytime I load the game since the last update. It still seems to work just fine tho