RimWorld

RimWorld

1,228 ratings
Vanilla Aspirations Expanded
6
2
4
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
635.552 KB
15 Jun, 2024 @ 9:30am
12 Jul @ 2:36am
16 Change Notes ( view )

Subscribe to download
Vanilla Aspirations Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]


Check Change Notes for details.



Vanilla Aspirations Expanded is another mod in our arsenal that aims to add depth to colonists, with a final aim being enhancing the storytelling and making characters more memorable. In a similar manner to The Sims aspirations, Vanilla Aspirations Expanded adds aspirations to colonists that the player may choose to aim towards.

Completing aspirations provides permanent benefits, and completing all aspirations triggers a growth moment for the colonist, providing them with passions and traits that the player chooses.

Colonists may have a number of aspirations, some may be easier to achieve, while other may be harder. Not completing aspirations does not cause any negative effects, so the only effects that the player may obtain from aspirations are positive ones.

This mod allows you to fill the end game void by letting you strive to fulfill the dreams and desires of your colonists, whatever they may be!





















































































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: Are there some restrictions when it comes to which aspirations show up on what pawns?
A: Yes, we have a system in place that for example prevents certain aspirations from appearing on pawns with a certain trait. For example, a technophobe pawn will not want to have an android waifu or a mechanical body.

Q: Can I edit the aspirations of my pawn?
A: Yes! Dev commands exist that allow you to remove or add specific aspirations to your colonist.

Q: Does this work with Combat Extended?
A: Of course.

Q: Why do only colonists have aspirations?
A: Aspirations are player-centric system. To avoid performance overhead, they only appear on player-controlled pawns. No reason to spawn them on travelling merchants as they can’t complete their aspirations or benefit from them anyway.

Q: Where can I see the aspirations?
A: They work as a Need, so they'll be in the pawn's Need tab

Q: Why do my androids suddenly lack all aspirations?
A: We disabled aspirations from androids as they just couldn't achieve a lot of them and people were complaining



Corpse Info mod has been reported as causing aspirations to reset if the pawn dies and is resurrected

[forms.gle]



Authors:
Oskar Potocki, an artist responsible for mod design and icons.
Legodude17, a programmer responsible for the code.
Sarg Bjornson, a programmer responsible for even more code.

Special thanks to testers and patrons!

Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]

475 Comments
Kaschey 22 hours ago 
@Boatmurdered, Just open the list of commands in devmode and type "asp" in the search bar - you'll immediately be shown two obvious options for adding and removing aspirations.
Boatmurdered 21 Jul @ 6:12am 
I love this mod so much even though I never really chased the aspirations it's always nice when they happen.

However for my latest playthrough I'm planning to do very specific ones, and I know you can change it through the dev mode, but is there actually a short guide on the commands that you use. I usually end up flailing around until I can find it.
Sarg Bjornson  [author] 19 Jul @ 11:18pm 
No, only the car from Tier 3 VVE
Insanity100% 19 Jul @ 12:05pm 
I'm having a problem with the "Ride in the classic car" aspiration. What vehicle even counts a classic car? I tried the Rolls Royce Silver Ghost from Alpha Vehicles - Early cars but it doesn't work
JleRstvie 14 Jul @ 5:24pm 
Real great ideas @The Atomic Option, i hope they will add some of them in the future
The Atomic Option 14 Jul @ 4:18pm 
I really like this mod, but one thing it's missing is an aspiration for every skill. There's the create legendary work for the crafter, but there should be things like:
"mine gold" for the miner,
"cook a lavish meal" for the cook,
"construct a monument" for construction (e.g. finish a construction quest),
"tame a thrumbo" for animals,
"harvest ambrosia" or "plant a bonsai" for plants,
"succeed as the negotiator at a peace talk" or "recruit someone from a hostile faction" for social,
"land a shot from 35 tiles" for shooting,
"research a spacer technology" or "find gold with the deep scanner" for intellectual
PetLoverSpy 14 Jul @ 7:20am 
A colonist I recruited has the aspiration to join the deserters, which I think should count as completed considering I took in the Chased Deserter early on in the game?

I adore this mod so much for bringing colonists to life even more, it makes me do a lot of weird stuff I normally wouldn't consider!
Sarg Bjornson  [author] 13 Jul @ 10:37am 
Only base game Bionic Spine
Gender Bender 13 Jul @ 10:36am 
for some reason giving my pawn advanced bionic spine from EPOE doesnt satisfy the get bionic spine aspiration. is it bugged or only bionic spine work for this aspiration
Naucetaaq 13 Jul @ 10:28am 
@moo Some Odyssey related content that overlaps with VE hasn't been fully accounted for in all the mods yet and will have to be corrected in future updates but most likely will sometime soon. I have similar issues with VE mods interacting with each other.