Left 4 Dead 2

Left 4 Dead 2

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EFT - MP-153 (SPAS-12) - Compressed Edition
   
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Game Content: Weapons, Models
Weapons: Shotgun
File Size
Posted
12.273 MB
16 Jun, 2024 @ 6:49pm
1 Change Note ( view )

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EFT - MP-153 (SPAS-12) - Compressed Edition

In 1 collection by Dokun
Dokun's Library of Compressed Weapons & Models
278 items
Description
Done by Request. Compressed Weapon for The Law's EFT MP-153 (SPAS):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2429770917

Credits:
  • Me - Compressing & HUD Icon
  • Battlestate Games - All Assets & Sounds
  • Olegarh - Porting Weapon to GMod
  • ShadowRUN 幸運な - Converting Textures & Shaders
  • Kyouko - Animations
  • The Law - Rigging, Compiling, and Original Weapon

If you like using this compressed mod, giving me a support in the form of simple like, or even an award, would be greatly, very much appreciated. Your compliments, yes you! are what makes me inspired to make more mod like this. Just so you know, there's absolutely no pressure to do so; it's completely optional!

Originally posted by Táiga Rivers:
High-res textures are usually fine. What really helps to avoid crashes is dividing the high-poly model (mostly the w_models, but the v_models are better to be optimised, too) into several SMDs instead of just one. I did that to all the models I am using, but kept the original 2K textures, and I am playing custom campaigns without issues.
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes.
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion.
Low-end PC owners probably still can crash while playing with weapon mods with high-res textures. A friend of mine was playing on a potato PC, and they had to remove all the high-res mods because the game was quite unstable. Sometimes.
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts.
6 Comments
Dokun  [author] 25 Jun, 2024 @ 5:43pm 
You're welcome!
☢GHOST☣ 25 Jun, 2024 @ 4:51pm 
Thank you for the help!
Dokun  [author] 21 Jun, 2024 @ 8:26pm 
This [ibb.co.com] is my settings. Pretty much default, except only thing that got changed is the resize, and that is situational. Some mod can reduce the textures size by a lot with using 1024 IF the total of the vtfs is not a lot like 15, while some need 512 IF it has a lot of vtfs like 70
☢GHOST☣ 21 Jun, 2024 @ 7:51pm 
That guide actually did the trick, no more shiny textures. But is it possible if you can maybe share your VTF options? Im using some of your compressed EFT mods and they look pretty good!
Dokun  [author] 21 Jun, 2024 @ 6:00pm 
Well I used this guide back then to learn how to compress textures, but if the guide is still not enough, then I'll tell you more in private.
But for the case of shiny textures, I never had that problem whenever I compressed weapons or models. Maybe that happened because of the mod itself, so try another mod and see if the same thing happening again.
☢GHOST☣ 21 Jun, 2024 @ 5:53pm 
Hello Dokun do you have a guide on how to compress textures? I tried compressing some EFT weapon mods but they end up all shiny?