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Radar's are not great for small targets and that's intentional to balance things out
For radars being unusable in supersonic speeds, technically a bug but i will call this a feature for balancing reasons.
We want things to be balanced and somewhat realistic. There was supposed to be a inertia drive which basically converted your creation to a spacecraft but that was too overpowered hence why the gravity controller exists meaning in order to make a flyer with ScrapComputers, you will have to do the math with math.pid and use thrusters.
TLDR: Balancing reasons and ID's change due to how the game handles destruction of creations.
But that probably will make it slower as all of the Radar code would get ran in the LuaVM which would make it slower than native code.
That's probably why its lagging.