Garry's Mod

Garry's Mod

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[VJ Base] Combine Kshatriya Scarab Synth's SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
19.405 MB
20 Jun, 2024 @ 5:53am
23 Apr @ 11:06am
9 Change Notes ( view )

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[VJ Base] Combine Kshatriya Scarab Synth's SNPCs

Description
Hello, and welcome to another of my addons! This here addon adds 3 powerful Combine synth SNPCs, with each having its own unique methods of attack.

After the successful subjugation of the Indian subcontinent, resistance pockets remain within the urban sprawl of Delhi. These remnants, believed to be composed of surviving Indian Army units and civilian militias, have proven stubbornly resistant to standard Combine tactics. The Kshatriya Heavy Unit-2, a requisitioned Synth Scarab, was deployed to Delhi under the command of the 17th Vanguard Storm Brigade. The unit was tasked with clearing heavily fortified positions within the city, specifically targeting the Red Fort, a historical landmark believed to be used as a resistance stronghold. The Kshatriya's arrival in Delhi was met with heavy resistance. The former Indian Army, utilizing outdated but effective weaponry, mounted a fierce defence. The unit's superior firepower and maneuverability quickly suppressed the initial assault.The Kshatriya, utilizing its multi-barrel plasma cannons, bombarded the Red Fort, reducing its outer defences to rubble. Its powerful repulsion field repelled incoming munitions, while its hardened armour deflected the majority of small arms fire.
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SNPC List
-- [Combine Scarab's] --
- Kshatriya (May crash PCs with low specs)
- Kshatriya [Reaver]
- Kshatriya [Praetorian]
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Requirements
This is integral for the addon to work properly
- https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=131759821 [VJ Base]
- [Half-Life 2 EP2 for the hunter voice lines]
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To do!
- Somewhat change and update the original orbital strike firing method.
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--- // Convars! \\ ---
All convars are automatically set to 1 when the addon is installed. You can disable and enable them by navigating through the VJ menu and finding the convars in the SNPC Configurations tab named "[VJ] Combine Scarab Synths" and ticking the boxes to enable or disable.

You can also write the Convars names in the console with a 1 or 0 to disable.

- ["vj_cmb_scs_has_projected_light"] - Projected blue light.
- ["vj_cmb_scs_has_death_animationst"] - Allows death animation.
- ["vj_cmb_scs_is_immune_to_bullet_dmg"] - Immune to bullet dmg.

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Credits!
- ["Kimble Irish Graves"] - Beta testing, suggestions, lore, and making the addon icon.
- ["Coffee Stain"] - Creating the original model.
- ["Angelfinn12"] - Original Combine Guard effects.
- ["Zodiacaca"] - Maker of the original "Siper Heavy" addon.
------------------------------------------------------------------


For those stupid enough to misinterpret the symbol within the combine emblem in the top left of the thumbnail, it's the Greek Zeta symbol, to act as a little sneaky reference to Zeta Gundam.
Popular Discussions View All (2)
10
9 Nov, 2024 @ 11:56pm
PINNED: Suggestions & Ideas!
Random72638
2
27 Sep, 2024 @ 9:19pm
PINNED: Bugs and Abnormalities!
Random72638
89 Comments
Vea 13 Jun @ 7:55am 
A minor complaint in the fps issues regarding the default variant of the npc, but other than that, this is a VERY worthy successor to the original addon, very nice work.
CSSO
Райдер 2 May @ 12:46am 
Timer Failed! [timer_range_start_264.18499755859260][@lua/vj_base/ai/core.lua (line 1853)]

[VJ Base] lua/vj_base/ai/core.lua:1164: bad argument #1 to 'BodyTarget' (Vector expected, got nil)
1. BodyTarget - [C]:-1
2. GetAimPosition - lua/vj_base/ai/core.lua:1164
3. RangeAttackProjVel - lua/entities/npc_vj_synth_light_scarab/init.lua:36
4. ExecuteRangeAttack - lua/entities/npc_vj_creature_base/init.lua:2648
5. unknown - lua/entities/npc_vj_creature_base/init.lua:2293
terakinnan 21 Dec, 2024 @ 9:43pm 
when the combine scarab is about to fire it's projectile attack, the game crashes due to the blue explosion, can you replace it with a not too demanding fps blue explosion
Gnilomord 15 Dec, 2024 @ 11:58pm 
Is it possible to replace the blue explosion effect? ​​It's too demanding for fps
GDSK09 30 Nov, 2024 @ 8:55am 
@Background Loser YES!! its originally from Sanctum 2
MaliceAndTragedy 7 Nov, 2024 @ 8:39am 
oh guess they're all back up now
Random72638  [author] 7 Nov, 2024 @ 4:22am 
No.
MaliceAndTragedy 6 Nov, 2024 @ 5:08pm 
This'll probably get removed or hidden too with what's happening to the mods
Wario MDMA 2 Nov, 2024 @ 12:10pm 
I'd assume it's also named after the bellpepper of doom from unicorn?