Stationeers

Stationeers

29 ratings
FloodLightMod
   
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File Size
Posted
Updated
2.267 MB
20 Jun, 2024 @ 12:42pm
9 May @ 2:23pm
12 Change Notes ( view )

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FloodLightMod

In 2 collections by WIKUS
Stationeers Toy, Cosmetic & Decoration Mods
19 items
WIKUS' FAV MODS
50 items
Description

This is a Plugin Mod.
It requires Bepinex to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad


Adds a variety of flood lights to Stationeers.
Including a large grow light for your garden.
Can be mounted on walls and ceilings.
No buttons (must be managed via logic).
Produced via electronics printer.

Place flood lights wisely
Shadows eat a ton of any games performance and you have to accept that there is a limit to the amount of shadow casters in a scene even when highly optimized. You can always disable shadows in the game settings if you want to cross that limit.

Work in progress.
New structures might be added and existing ones might change.




Discord:
[discord.gg]

28 Comments
WIKUS  [author] 26 Mar @ 3:05am 
It works here. If you need help troubleshooting this you might wanna share a screenshot or the player.log file on the modding discord. There are a bunch of common mistakes we can sort out easily this way.
jarhead 25 Mar @ 10:22pm 
an exception during loading but nothing else
WIKUS  [author] 24 Mar @ 1:21am 
It should not matter if they are above or below. Without further information I'd guess that the plugin is installed incorrectly. Any errors in the console ore the player.log file?
jarhead 23 Mar @ 2:01pm 
do the bepinex/stationeers mods need to be above or below "core" to work because i'm not seeing them in game even though they are active?
Skull 24 Feb @ 3:15pm 
That did it, my base is gloriously lit now. Thank you!
BoNes 24 Feb @ 1:38pm 
It seems that the latest BepInEx doesn't load StationeersMods.
BepInEx 6 can't load BepInEx 5 plugins, so the latest stable release is 5.4.23.2.
WIKUS  [author] 24 Feb @ 11:43am 
I just gave it a spin and it works for me. I am using latest StationeersMods and BepInEx 5.4.23.2
Skull 24 Feb @ 10:47am 
Doesn't seem to be working anymore, at least on latest BepinEx/StationeersMods
WIKUS  [author] 20 Oct, 2024 @ 4:56am 
So the idea was to add buttons and do the dimming via animation clips. Been in there briefly before I started with another mod but I think I hit a blocker and have to test more. Disabling the shadows would be really great in a config file or even better an in game mod setting... but thats still something I know nothing about.
BoNes 8 Sep, 2024 @ 11:59am 
Can you swap one prefab for another prefab at run-time?

If you can swap objects, then whenever a floodlight is painted, you could swap it to a predefined "dim variant" if the painted color is grey (or an even dimmer variant if the target color is black). Whenever you paint the "dim variant" you swap it back to the normal variant (unless the target color is black, in which case you swap to the even dimmer variant).

This would require having 3 variants of each flood light, but you don't have too many and the 3D models are the same for each variant (so it doesn't require new assets). I haven't created anything in Unity myself, I've only edited DLLs or compiled C# mods (for other Unity games), so I'm not sure of the actual required work to do this.