Darkest Dungeon® II

Darkest Dungeon® II

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Lux's Quirk Pack [1.3]
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Items: Combat
General: Gameplay Tweak
File Size
Posted
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801.821 KB
21 Jun, 2024 @ 2:29pm
26 Aug, 2024 @ 1:05pm
20 Change Notes ( view )

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Lux's Quirk Pack [1.3]

Description
Lux's Quirk Pack

Adds 33 new positive quirks, and 7 new negative quirks. More will be added with time. Should show up in crossroads. Can also be given in inns, and from inn items. All quirks are intended to be engaging and interactive, so no quirks that just provide node choices, sorry!

Should show up in crossroads, and maybe Academic Studies. Can also be given in inns.

Known Issues:
- Bluetext when using any language other than English.

Changelog

Update 1.3.3:

- Added 7 new positive quirks, and 3 new negative quirks.

Positive:

Looter
Lithe
Usurper
Wealthy
Sprinter
Adapted
Team Leader


Negative:

Intimidated
Let-Down
Flimsy


Update 1.3.2:

- Fixed "Corrupted or Missing Files Detected" warning that would display when exiting to main menu with this mod enabled.
- Adjusted 'Regretful' negative quirk to be slightly more forgiving. Changes: Each use of Whiskey now provides +10% DMG to the hero, stacking up to 3 times, granting a net bonus of +10% DMG at max stacks. Previously, each use of Whiskey would provide +5% DMG, stacking up to 6 times. This change will hopefully make it feel a lot easier to counteract the harsh effects of the quirk.

Update 1.3:
Added 3 new positive quirks.

Positive:

Forceful
Risktaker
Patient


Update 1.2:
Added 1 new positive quirk and 1 new negative quirk.

Positive:

High on Life


Negative:

Regretful


Update 1.1:
Added 3 new positive quirks, and 1 new negative quirk.

Positive:

Masochist
Revenger
United


Negative:

Poor Healer


Effects can be found in the quirk list below.

Quirks List:

For a more exciting experience, I would recommend finding these quirks naturally in-game. However, if you wish to view them now, a full list of quirks can be found below.


Positive:

Hippocratic - +15% Healing Given from skills
Purifier - +20% DMG, +7% CRT vs Blighted
Hunter - +20% DMG, +7% CRT vs Bleeding
Extinguisher - +20% DMG, +7% CRT vs Burning
Ranger - Combat Start: 2 Stealth, 1 Crit, Back 3
Fortified - If Self has Block: +10% Dot Resists, If Self has Block+: +10% Dot Resists
Rejuvinator - Heal Skills: Target: Extra Action (5%)
Emboldened - When missed: Self: Strength token (20%)
Focused - If Self has Guard: +10% Crit
Executioner - If Target HP >= 50%: +20% DMG
Bold - If Target HP <= 90%: +20% DMG
Marksman - Gain on attack: +3% Crit (Battle), On Crit: Remove Marksman Buff
Knowledgeable - If Target has Vulnerable: +15% Resist Piercing
Opportunist - If Target has Vulnerable: -1 Stress on hit (67%)
Durable - +15% Healing Received
Fire-raiser - Apply on hit vs Burning: Adjacent Enemy: 1 Burn, +10% Burn RES
Bloodsucker - 5% HP Heal vs Bleeding, +10% Bleed RES
Potent Poisons - Apply on hit vs Blighted: 1 Blight, +10% Blight RES
Crackshot - If target has Combo: +15% DMG, If target has Combo: Apply Combo: 15%
Masochist - When hit: -1 Stress (25%), +10% DMG Taken
Revenger - On Ally Death: +75% DMG (Combat), When hit: Attacker: Vuln (20%)
United - +10% DMG and +1 Speed per Hero with United
High on Life: On Inn Item Use: Pipeweed: +4% CRIT (1 Region), On Killing Blow: Gain Pipeweed (10%)
Forceful - +10% Move RES, +10% Move RES Piercing
Patient - Turn Start: +10% DMG (1 Combat), On hit: Remove Patient DMG Buff
Risktaker - Strength tokens deal more damage, Block tokens reduce less damage.
Looter - On Killing Blow: +1 Relic, On Killing Blow: +1 Bauble (66%)
Lithe - When Moving: +4% CRIT (3 Turns) (66%)
Usurper - Combat Start vs Boss: Self: Crit Token
Wealthy - Region Start: +12 Relics, If Relics > 150: +20% Stress RES
Sprinter - +2 Speed, +4 Speed if Stagecoach Wheels = 0
Adapted - If Self has Horror: +20% DMG
Team Leader - +15% Max HP, Round Start: Random Ally: +10% CRIT (1 Round)

Negative:

Defeatist - -20% Stun Resist, On Entering Deaths Door: Daze
Contagious - -10% Disease Res, Heal Skills: Target: Apply 1 Blight (66%)
Poor Healer - Heal Skills: Target: Daze (10%), -10% Healing Given
Regretful - -20% DMG, Maybe Whiskey can help forget...
Intimidated - Combat Start vs Boss: Horror, 1 Weak
Let-Down - If Self has Crit: -10% DMG
Flimsy - Vulnerable tokens increase DMG taken from 50% to 60%.

26 Comments
dsaf 14 Jul @ 6:03pm 
can u make the mod lock more quirk:sleep_seagull:
西红柿Hugo 17 Feb @ 4:49am 
Dear Author,can you add a Chinese translation to the mod?Just translate with ai:summercat2023:
Lux  [author] 6 Feb @ 10:35am 
@Scarecrow I do plan to, currently there is only one quirk in the mod that is exclusive to Academic Studies, however I do plan to add more. No timeframes currently, though.
Sssaging 5 Feb @ 11:15am 
Can you make Quirks that have stronger effects than their counterparts but can only appear on meltdowns/resolute and Academics studies locations. Like how in Vanilla game you can get Shattered Will only on certain conditions but not in Crossroads.
微笑的尸山 15 Jan @ 10:46pm 
有没有人翻一下,说实话真的看不懂(哭哭):steambored:
EvilPatrick 31 Dec, 2024 @ 3:52am 
Thanks a lot, I guess I now know where that random bonus dmg buff comes from hahahah
Lux  [author] 29 Dec, 2024 @ 12:08pm 
@EvilPatrick Thank you! Whiskey does not remove Regretful, but it does give a stacking damage boost for a region, that can stack slightly higher than the damage debuff that Regretful provides. If the hero chugs enough whiskey, they will be able to turn Regretful into a plus for the region.[/spoiler[
EvilPatrick 29 Dec, 2024 @ 3:15am 
Hello, excellent mod! I just had one question, does whiskey remove regretful? I always crank a couple bottles on a Regretful hero but I never manage to remove it.
Lux  [author] 18 Oct, 2024 @ 1:50pm 
thank you John Jesterpet
Tranquil 18 Oct, 2024 @ 9:08am 
goated mod from a goated creator