X4: Foundations

X4: Foundations

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AM7OU: Add more 7.00 elements to the Open Universe
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21 Jun, 2024 @ 11:11pm
27 Dec, 2024 @ 9:51pm
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AM7OU: Add more 7.00 elements to the Open Universe

In 1 collection by EBI
EBIMODS
40 items
Description
VRO compatible patch is here
AM7OU VRO Patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3313395610

Allows ships from Timelines to be used by Terrans and Xenons in the Open Universe.
Also removes restrictions on experimental shuttles, allowing them to be purchased from Terrans.

Replaces the Antigone Republic trading station with the Antigone (Station), and allows module blueprints to be obtained from the Antigone faction.

Adds a new variant of M0 exclusive to the Open Universe internally to distinguish between the Open Universe and the Timelines M0.
Weapons have been added so that M0 can fire its main guns, and turrets have been added and performance has been adjusted to match the Open Universe (there were elements missing in the vanilla game, such as weapon data for main guns and travel mode).
The Xenon ships added in M0 and 7.00 will be available as blueprints in the base game's Xenon equipment research. (Originally, this research only gave you weapons and turrets.)
Specifically, you should be able to obtain blueprints for M0, H, B, PE, SE, and F.
Also, the Xenon blueprint unlocked in the research can be manufactured in both the Xenon production method and the default Argon production method (another mod is required to unlock the Xenon production method).

To start this research, you need to find a Xenon H somewhere in space, destroy it, and obtain a key item from the wreckage.

Adds a chance for Khaak battleships to spawn in the open universe.

Also makes the Khaak capital ship available for players to use by boarding it (you can also get it in a custom game start).

Teleportation is required to enter and exit the Khaak capital ship.

You may notice that the Khaak capital ship has almost no shields, but apparently the turrets have no hitbox so they don't need them.

However, the engines do have hitboxes, so that's their only weakness.

Future priorities
Introduce split colony ships to the open universe
Add more CPU ships to the open universe
Preferably make standalone versions of each element
A few other things

Timelinesの艦船をオープンユニバースのTerranとXenonが使用できるようにします。
また、実験シャトルの制限を解除しTerranから購入できるように変更します。

アンティゴネ共和国の交易ステーションをアンティゴネ(ステーション)に置き換え、アンティゴネ派閥からモジュール設計図を入手できるようにします。

オープンユニバースとTimelinesのM0を区別するため、オープンユニバース専用のM0の新しいバリアントを内部的に追加しています
M0が主砲を発射できるように武器を追加したほか、タレット増設やオープンユニバースに合わせた性能調整も行います(バニラゲームでは主砲の武器データやトラベルモードなど不足している要素がありました)
M0や7.00で追加されたXenon船はベースゲームのXenon装備研究で設計図として入手可能となります。(本来は武器やタレットのみ手に入る研究です)
具体的には、M0、H、B、PE、SE、Fの設計図が入手できるはずです。
また、研究でアンロックされるXenon設計図は、Xenon生産方式とデフォルトのアルゴン生産方式の両方で製造可能です(Xenon生産方式のアンロックには別のModが必要です)
この研究を始めるには宇宙のどこかにいるXenon Hを見つけて破壊し、残骸からキーアイテムを入手する必要があるそうです。

Khaak戦艦がオープンユニバースにスポーンするチャンスを追加しています。
また、Khaak主力艦を移乗攻撃で奪い取りプレイヤーが使用できるようにもします(カスタムゲームスタートでも入手できます)
Khaak主力艦に出入りするにはテレポーテーションが必須です
Khaak主力艦にシールドがほとんどないことにお気付きになるかもしれませんが、どうやらタレットに当たり判定がないのでシールドは不要なようです。
ただしエンジンには当たり判定があるので、これが唯一の弱点です。

今後の優先課題
スプリットコロニー船をオープンユニバースに登場させる
CPU船をオープンユニバースにもっと追加する
出来れば各要素のスタンドアロン版を作る
その他にもいくつか
Popular Discussions View All (2)
1
25 Jun, 2024 @ 2:27am
Known Issues (既知の問題)
EBI
0
1 Jul, 2024 @ 2:32pm
NexusMods Download Alternative
funnrunny8058.ger
319 Comments
Nova_Galaxy69 30 May @ 2:49am 
is there anyway to get the L kha turrets
TigR 7 Apr @ 11:23am 
I'm running at 7.50 for some reason the mod doesn't turn on, tell me, maybe I need to tweak the version of the mod somewhere where 7.00 is written?
Abaddon 2 Feb @ 5:01pm 
Good afternoon, you have no shields in the fashion of hacks (destroyer devastator) and you can not put modifications on anti-aircraft guns.
EightBeats 20 Jan @ 7:05am 
Hey EBI!

I was wondering if you were still planning on udpating this mod to add the CPU ship as a capturable / playable ship?

Thanks!
Nova_Galaxy69 22 Sep, 2024 @ 1:54am 
@Valikdu what mods do you have on?
Valikdu 21 Sep, 2024 @ 8:30am 
The Xenon M0 just turns up in the asteroid belt at the start of a sandbox campaign and detroys everything
Nova_Galaxy69 21 Sep, 2024 @ 4:12am 
@Glanzschurke tbh M0 and all Khaak L/XL ship are already broken as is so no need to was your upgrades on it, only the speed and shield is best as everything is just mid-max.
Glanzschurke 21 Sep, 2024 @ 2:42am 
Unfortunatly, i cant post a oicture to show you what i mean...
Glanzschurke 21 Sep, 2024 @ 2:40am 
dont know if i need to say that, but i use VRO.
Just that you know it. Before i cause you some trouble xD
EBI  [author] 20 Sep, 2024 @ 9:00pm 
Thanks for your comment.
@Glanzschurke
Got it. I'll look into the M0 and Khaak ship issues and see if I can fix them.
@Rom4ik
We added a 6 hour cooldown to the Khaak ship respawn, so that might be the problem.
@Prophet
Not being able to target the Khaak ship turrets is a vanilla feature.