Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Finance Control
   
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Tags: mod
File Size
Posted
Updated
1.277 MB
22 Jun, 2024 @ 12:52am
19 Jul, 2024 @ 6:36am
6 Change Notes ( view )

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AI Finance Control

Description


Introduction
This mod was created to prevent situations where the AI ​​does nothing even with a large treasury.
AI converts 1/10th of the remaining treasury into income each turn.

Warning
All features of this mod are already included in the AI ​​Improvements mod.
Do not run these mods together.

How it works
If the value of the AI's treasury - upkeep is higher than this setting value, the remaining treasury is converted into income.
Income is earned by increasing the income of the faction's capital region.
(You can check the converted income in the AI's capital region effects section.)
Then, the increased income is subtracted from AI's treasury.

As a result, the amount of treasury remains unchanged.
However, AI determines that its income has increased.
This allows the AI ​​to recruit its own army, build buildings, etc.
Ultimately, as players do, they spend more while the treasury is plentiful.

* Tomb Kings and Beastmen have a dedicated option to gain buffs by consuming treasury instead of converting excess treasury into income.

Patch Note
When the mod is updated, you can check the patch notes in-game.
Patch notes will be displayed once the player first starts the game after the update (regardless of whether it is an ongoing game or a new campaign).

Compatibility
Compatible with all mod.
If a problem occurs, turn on the Log Enable option and check if there are any errors.
Even if the option is enabled, if the Log.txt file does not appear on your Desktop, it means there is no error.

Rate and Favorite
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Useful Mod
If you want to see the treasury of AI, here's a good mod from another modder.
Display Treasury of AI Factions

My Other AI Related Mods
28 Comments
DarknessWrath 4 Jan @ 1:14pm 
Hm, i can't find why the mod doesn't work with some mods, which disturbs me, anyone had any problems so far ?
js02232  [author] 8 Jul, 2024 @ 5:55pm 
@Driver-GT
I may not have understood properly because I am not from English culture.
What I understand is that you're asking whether using this mod makes a difference in building an army when the AI ​​already has infinite money.
The answer to this question is No if AI's upkeep is infinite.
If AI's treasury is infinite, then Yes.
AI generates troops based on upkeep.
Let me give you an example.
AI's treasury is 1 million. upkeep is 0.
This AI does not create any armies in the vanilla game.
With my mod, the AI ​will spawn armies until the upkeep is 100,000. If the treasury remains at 1 million.
If the AI's treasury is large enough to cover upkeep and upkeep is infinite, then it doesn't make any difference.
AI-Man 8 Jul, 2024 @ 5:41pm 
i see, the main reason i'm interested in this mod is to be able to give money to my vassals/allies and then them using that money to build armies expand grow stronger etc.. but i'm concerned if it will also make the ai in general build even more armies than they already do on very hard with infinite money especially if they have lots of settlements
js02232  [author] 8 Jul, 2024 @ 4:54pm 
@Driver-GT
This is a mod that allows the AI ​​to use money efficiently, not a mod that makes it stronger.
Of course, factions that primarily earn money from looting and battles become stronger as they spend their money better.
Other AIs will also appear to be stronger as they spend their money more efficiently than usual. But that's what unleashed AI's potential, not what made it stronger.
If you want to make your AI stronger, use my other mod, AI Adaptive Buff, or use the integrated AI mod, AI Improvements.
AI-Man 8 Jul, 2024 @ 4:41pm 
does this mod make the ai on high difficulty absurdly strong? i imagine the dark elves or chaos dwarves who expand quite fast already to snowball hard with this on and have 3 million armies.
Anyone tested it on very hard campaign difficulty?
js02232  [author] 5 Jul, 2024 @ 8:33am 
@Velox Aeterno Two Year Promise
If the patch size is small, the version number is not increased.
Of course, the patch notes are not shown in-game.
Conversely, if there are important updates, the version number will increase and patch notes will pop up in-game.
js02232  [author] 5 Jul, 2024 @ 8:31am 
@Velox Aeterno Two Year Promise
If you're talking about the patch that was just released, it's a bug patch.
An issue where buffs were not properly given to AI when there was an empty building slot has been fixed.
Bop 5 Jul, 2024 @ 8:26am 
Was it fixed? I haven't played yet just checking out workshop before i got the time to actually try it out :D
cattlekiller 29 Jun, 2024 @ 8:05am 
Awesome stuff Ill try it out later today!
js02232  [author] 29 Jun, 2024 @ 12:09am 
@JQK1212
i know. i will apply another solution to them.

@cattlekiller
The AI ​​will not recruit an army unless it has at least 300 gold for upkeep.
The Log function was added with this update, so if the mod doesn't seem to be working properly, you can turn on Log and check which function is causing the error.

@iDon'tSpeakRussian!
I think this update will solve the problem.
If it still happens, turn on the Log option and let me know.